Ithirahad
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    • Bought a new computer, and RRS does nothing although it says it is enabled. Maybe this has something to do with Starloader saying it is disabled, but my other mods still work.
      Ithirahad
      Ithirahad
      Yeah, I can now confirm that that bug happens on my end as well. It doesn't produce a stack trace though, which makes this somewhat challenging. I will investigate.
      Ithirahad
      Ithirahad
      Alright, I've uploaded a new version that might have at least partially fixed it. Not sure though.
      Ithirahad
      Ithirahad
      I now have a better understanding of why the issue happens. I haven't TRULY fixed it as some of it has to do with native StarMade code, but the latest update should make it a lot less common if it still happens at all.
      If it does happen anyway, you'll just have to delete your world's player file and use admin commands to restore your faction and items when you respawn. Sorry about that.
      The page for RRS says its latest version is .71e, and the history tab says the same, but according to the mod page's "updates" tab, it is .71b.
      Ithirahad
      Ithirahad
      Correct. There were several patches without any gameplay changes and thus without any patch notes. These just contained internal changes for debugging purposes.
      I have question for you if you dont mind answering.
      How hard would it be to make a disassembly factory type block? like the one you have in RRS but for vanilla blocks?
      Would you be able to just reverse the crafting chain or would you need new recipes?
      Ithirahad
      Ithirahad
      For each non deprecated ElementInformation, you'd want to access the "consistence" property, which is the factory recipe, and make a new entry in your custom refinery's recipes that is just the literal inverse of that recipe - taking a FactoryResource containing one of the block and outputting all of the things in the consistence.
      E
      erubianwarlord
      thank you for the information any idea where the rest of jake's tutorial vids got to?
      Ithirahad
      Ithirahad
      No clue.
      Something constantly crashes 0.202.113 when loading a world after I enabled RRS. The world was created after I enabled it. [2022-03-11 20:01:36] java
      1
      14bauhr
      It still crashes constantly after the hotfix.
      Ithirahad
      Ithirahad
      This is a StarMade-scope error that doesn't appear to have direct association with RRS. I have no clue how to fix it. Your game installation or world file may simply be broken somehow.
      1
      14bauhr
      I don't think, because if I disable all mods it works fine.
      Can you make vapor siphons placeable on ships in the near future?
      Ithirahad
      Ithirahad
      Probably not in the near future. Extractor unloaded functionality relies on per-sector tracking; dynamically adding and removing extractor profiles on sector crossings sounds like a minefield of bugs. But I will consider how to do this, and might add a special extractor beam system that can go on ships. Expect cool particle effects, too. :D
      1
      14bauhr
      On the logistics chamber, maybe? Or as a separate block?
      Both Moar Void and RRS only affect the starting galaxy.
      Ithirahad
      Ithirahad
      I'll look into this. Moar Void should work on all galaxies, but I probably used the wrong coordinate system.

      RRS is not yet tested with other galaxies, and probably will continue to be nonfunctional or buggy in other galaxies until most of the issues in the starting galaxy are worked out.
      1
      14bauhr
      Seems like Moar Void work in other galaxies now.
      Ithirahad
      Ithirahad
      I didn't change Moar Void, so this was probably a very bizarre RRS bug that affected Moar Void's generation procedure. I have no clue how that would work (Moar Void and RRS execute their galaxy generation modifications in separate sequences) but either way I'm happy it's fixed :D
      Some component recipes still use metal mesh and crystal composite instead of the RRS equivalents.
      Ithirahad
      Ithirahad
      That is intentional. There are no 'metallic capsules' and 'crystalline capsules' - generic Metal and Crystal are supposed to refine to Metal Mesh and Crystal Composite for basic Components.
      1
      14bauhr
      The reason I thought this was strange was that they say "Manufactured in Defunct Factory (type 215)" in the component factory interface.
      Ithirahad
      Ithirahad
      Yeah, I can't help that unfortunately. The game seems to insist on telling you to make those blocks by using vanilla factories that RRS disables. :\
      Today, I always got FileNotFoundExceptions when trying to start the game, and when it started, the StarLoader interface told me Resources Resourced was out of date. I am still on 0.202.119 and had not changed any mods except for deleting some that probably don't have anything to do with this issue. I tried redownloading Resources Resourced and it did not help.
      1
      1
      14bauhr
      Only happens with new worlds.
      Ithirahad
      Ithirahad
      That may have been the result of me putting the wrong version name in. DukeOfRealms has resolved it, I think.
      I constantly get illegal argument exceptions when using the magma extractor on crystal planets.
      Ithirahad
      Ithirahad
      Unable to replicate in latest internal build; hopefully will be fixed next update.
      1
      14bauhr
      Also, this causes me to not be able to get resources using them.
      1
      14bauhr
      Works properly now. At least for ambaric giants.
      1
      14bauhr
      Version: Dev 0.202.119, other mods: Starloader 0.5.00, Moar Void 1.12, NewsCaster 1.2.1. I had to post it here because it is too difficult to create a gitlab account.
      1
      14bauhr
      Does not happen if i restart Starmade in the meantime.
      1
      14bauhr
      I found out that the problem was with Starloader, not RRS.
      Hello old friend. Sorry for the ghosting, been crazy busy irl for like 5-6 years. Trying to reestablish connections with folks I lost contact with. See you got some cool-looking mods now, will try them out as soon as I get online (on phone atm).
      CAPTAINZACH
      CAPTAINZACH
      If you ever want me to make some reviews (intending to reboot that dumb youtube channel of mine someday), let me know. You got my Steam contact info.
      Ithirahad
      Ithirahad
      Hello! We all appear and disappear at times; this is the internet after all. 'Tis no problem for me. Either way, welcome back. I'm a bit busy myself at the moment but I'll talk to you soon.
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