I usually try to build titans. This is only really useful for people who build large ships. I also don't generally finish them since I keep redesigning.
To keep the main hull under the credit limit I was finally forced to start using modular docked power cores. While it has advantages there...
Just a small trick you can use, so say if you need an exact amount of power to activate a large torpedo for instance.
Its mostly self explaining, screen shot.
The trick is getting the display unit positioned right. In this case 3 infront and 1 down from camera.
Anyone know if or how to...
I've always had an issue getting the ship name reversed identically on the other side of the ship. Especially large ones. But if you plan ahead a bit you can make it a lot easier, especially massive ones.
I'm not artistic so I found a pixel text generator and played with it till I had something...
For large ships with circular thrusters. You can add a special effect logic enabled so you can leave it running.
Setup round circle thruster. My example is 11 radius for the walls plus center core and it looks a little to big though. Back light the thruster. The deeper the thruster is the more...
If you see the power statistics for a ship you can figure out the approximate maximum damage and dps the ship can sustain roughly. Turrets count as separate ships, so they throw this guestimate out, as they have their own power and storage capacity. Though the same rules would work for each...
Missile all of a sudden seem fairly dangerous. But if you know how they work you should be able to compensate. I have almost figured it out I think just the shields are throwing me.
Previously missiles had a bug which effectively reduced their blast radius to 1/4. So a 20m radius missile was 5m...
The Bobby AI and probably AI controlled ships usually target the closest ship or ship core. Missile salvos were wasting my well shielded turrets, or internal docked ships. The area damage that missiles do are a feature not a bug by the looks. I read though the bug reports and fixes. They are...
This is not a ship classification post. There are so many opinions I'm not going to touch that.
Small Ship Docking Classification
It would be nice if there was a boxdim classification for small ships for docking purposes for the following reasons. Mass doesn't come into it as it just needs to...
Basic idea is for a turret to remember the direction it is pointing relative to the turret dock when the bobby AI is enabled and when not engaging a target slew back to that remembered direction.
I was building some internal automated hanger systems using area trigger zones in a flat slab to activate plexdoors, powerdrains for decloaking and repair beams etc. I noticed large amounts of lag while flying through the trigger zones in a 10x10x20 perma stealth ship while testing.
A trick...
To save a bunch of time imported on turret heavy ships.
When loading or buying a catalogue ship set all docked turrets Bobby AI units to by default set to turret. At the moment I think when you do import a ship all connected turret Bobby AIs by default are set to ship.....
Link the faction...
Operating system windows xp 64
nvidia gt570 card
game freezes in build mode while moving the camera around in and out of tutorial
I can run a server and in stand alone i get the same problem, server stays running client freezes.
Since it didn't crash there is no way to send crash report.
My...
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