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    1. Mork2

      modular power core design tips and titan cores

      I usually try to build titans. This is only really useful for people who build large ships. I also don't generally finish them since I keep redesigning. To keep the main hull under the credit limit I was finally forced to start using modular docked power cores. While it has advantages there...
    2. Mork2

      Shields and energy exact readout

      Just a small trick you can use, so say if you need an exact amount of power to activate a large torpedo for instance. Its mostly self explaining, screen shot. The trick is getting the display unit positioned right. In this case 3 infront and 1 down from camera. Anyone know if or how to...
    3. Mork2

      Ship name (plate) reversal tip

      I've always had an issue getting the ship name reversed identically on the other side of the ship. Especially large ones. But if you plan ahead a bit you can make it a lot easier, especially massive ones. I'm not artistic so I found a pixel text generator and played with it till I had something...
    4. Mork2

      Thruster special effect

      For large ships with circular thrusters. You can add a special effect logic enabled so you can leave it running. Setup round circle thruster. My example is 11 radius for the walls plus center core and it looks a little to big though. Back light the thruster. The deeper the thruster is the more...
    5. Mork2

      Approximate damage capability of ship based on power

      If you see the power statistics for a ship you can figure out the approximate maximum damage and dps the ship can sustain roughly. Turrets count as separate ships, so they throw this guestimate out, as they have their own power and storage capacity. Though the same rules would work for each...
    6. Mork2

      Missile damage vs Hull or docked entities - how it seems to work 0.163

      Missile all of a sudden seem fairly dangerous. But if you know how they work you should be able to compensate. I have almost figured it out I think just the shields are throwing me. Previously missiles had a bug which effectively reduced their blast radius to 1/4. So a 20m radius missile was 5m...
    7. Mork2

      AI Combat Decoy System - already possible in game

      The Bobby AI and probably AI controlled ships usually target the closest ship or ship core. Missile salvos were wasting my well shielded turrets, or internal docked ships. The area damage that missiles do are a feature not a bug by the looks. I read though the bug reports and fixes. They are...
    8. Mork2

      Small Craft docking classification & Jump Boosters

      This is not a ship classification post. There are so many opinions I'm not going to touch that. Small Ship Docking Classification It would be nice if there was a boxdim classification for small ships for docking purposes for the following reasons. Mass doesn't come into it as it just needs to...
    9. Mork2

      Turret Auto Return

      Basic idea is for a turret to remember the direction it is pointing relative to the turret dock when the bobby AI is enabled and when not engaging a target slew back to that remembered direction.
    10. Mork2

      Trigger zones for internal hangers lag reduction tip

      I was building some internal automated hanger systems using area trigger zones in a flat slab to activate plexdoors, powerdrains for decloaking and repair beams etc. I noticed large amounts of lag while flying through the trigger zones in a 10x10x20 perma stealth ship while testing. A trick...
    11. Mork2

      Turret Defaults and Autolinking

      To save a bunch of time imported on turret heavy ships. When loading or buying a catalogue ship set all docked turrets Bobby AI units to by default set to turret. At the moment I think when you do import a ship all connected turret Bobby AIs by default are set to ship..... Link the faction...
    12. Mork2

      Build mode freezing

      Operating system windows xp 64 nvidia gt570 card game freezes in build mode while moving the camera around in and out of tutorial I can run a server and in stand alone i get the same problem, server stays running client freezes. Since it didn't crash there is no way to send crash report. My...