Search results for query: how many block IDs

    1. The following words were not included in your search because they are too short, too long, or too common: how, many, IDs
    1. DrTarDIS

      Rail Docker Logic Controls

      Current ways to "mostly" do what you're talking about. C -> V from rail to an activator block. Can be green docking rails. **Lets you know if the rail is in use. **Can connect multiple rails to a single block C whatever activator you connected from that length of rail. --> V onto a "not"...
    2. Dire Wolf

      Capital City MK01P

      Bottom view. The Capital city can be docked to planets to add an active city. You need to add a standard rail aligned with middle of a flat side, 40 blocks in, and 66 block in towards the center, with the rail facing to the right side. Vehicles that you wish to enter the self randomizing...
    3. Dire Wolf

      Venture Class Multi-Role Carrier MK01

      Ship Stats: Mass: 42K Top Speed: 540 m/s Unloaded Weight to Thrust Ratio 5.0 Reactor Size: 21,761 Shield HP: 3,102,000 Armor HP: 10,000,000 Cargo Space: 1,000,000 Features: - Auto-launch and recovery sys for 5 fighters - 4x WILO MK2 Long range Beam turrets - 2x Lock-on missiles system w/40% EM...
    4. meako490

      I finally wrote a review of Starmade, after 1000 hours.

      Panpiper, I couldn't have said it better myself, except I will add this: I now play Space Engineers :D
    5. lupoCani

      Factory Automation Enhancement - Extended factory assistant support to storages

      Factory assistants (basic and advanced) will now also listen to the pull settings of any storage blocks they're slaved to. That is, if a storage block trying to pull up to 413 advanced purple armor blocks is the controller of a factory assistant, that assistant will try to manufacture up to 413...
    6. M

      Importing your favorite ship hulls per request (1 a month)

      It's great to hear that you have been working on importing hulls into StarMade and have found a method to generate awesome hulls
    7. B

      Scythe Class Gunship v0.203.105

      Name: Scythe Class: Gunship Role: Bomber support, anti-capital ship, anti-attack craft/gunship, artillery support, skirmishing, Pursuit, Hit and Run Description: the first part of a Second-Generation Project Series of new Military Ships designed to diversify and compete with other new Vessel...
    8. MeRobo

      Robo's Stuff 'n' Things

      A surprise to be sure but a welcome one. I helped with turrets and details on Company, Gladius Mk.5, Exodus, so I'm putting this here, might have very small contributions I forgot on some of the other projects in that pack (me contributing 5 random slabs and a corner block became a bit of an...
    9. Crashmaster

      Scottish 1.0

      111 Entities 200k Mass 420m Length Level 500 Internal Array Stabilized Reactor 1.7 Thrust-to-mass 268m/s Max Speed 10M Shield Capacity 150k Shield Recharge 2x Twin 6.9kilomodule Main Beam Turrets 5x Single 1.4kilomodule Secondary Beam Turrets 2x Twin 3.5kilomodule Missile Launchers 6 Mech...
    10. DrTarDIS

      What's the best way to layer armor?

      the empty space is for blocking "acid" propagation. Any block touching an area lets "acid" damage go that way, so filling the void with caps would be Theorycraft™ bad in comparison. Though that again is dependent on if you let them fall to begin with.
    11. TheDerpGamerX

      DerpsDecor - Version 1.7.0 Release

      Changelog: Added /clear_projectors command for removing draw data. Bug Fixes: Fixed bug causing projections to still draw even when the projector block was swapped out.
    12. L

      What's the best way to layer armor?

      I contend that it depends on how you play. Armor is for you if you don't mind getting scars from fight. If you value every block, you probably won't engage in combat with anything that can knock your shields off, rendering armoring useless.
    13. docpenguindoc

      Display Bars

      Display Module Bars The most recent StarMade release introduces new functionality to the, previously decorative, Console blocks. They now (aside from continuing to look rad,) allow players to remotely interact with various blocks. Players exploring an unfamiliar ship would be unaware whether a...
    14. refirendum

      Definitely not a Crimson Comet 0.9

      Ship name: Crimson Flash just go fast Be sure to use the gravity block built in when exploring the interior.
    15. DeepspaceMechanic

      E10 solar dragster - Further small fixes

      - Moved turret backward by one block (base covered hull details beneath) - Rearranged 3D buttons around pilot seat (sometimes caused astronaut collisions)
    16. Tshara

      Ladybug - Small update

      - Added faction block - Added AI block - Added some light effects
    17. M

      How to modify reactor output?

      Hi everyone. In the old power system, there was a simple change in blockbehaviorconfig that allowed you to have unlimited power with only one reactor block. Im a very casual player and wanted to do the same on the current version of the game. I don't want to worry about power generation when...
    18. Crashmaster

      Juniper Rocket Appliances

      Work in 'progress' Scottish; Irish-Class Assault Space Battleship A big ship to stick a lot of rails stuff on Smedited long before this build Front hanger doors Rear hanger door Collapsible docking tube and two powerful escape pods are under the left hatch. The other side has an...
    19. Tsnonak

      When was your personal "golden age" for StarMade?

      It's been done, (forget it), graphic advances alone (which were good)... in all seriousness: nobody wants to go back to that "Era"... and sadly the game has not advanced much since then...aside from swapping "this block for that block", and the occasional buff or nerf. Main reason most players...
    20. Tshara

      WS Dakota - Small update

      - Removed misplaced block in the teleporter room - Added basic AMS turrets