Search results

    1. Bladeriker

      Looking for way to share

      So I have been looking into ways to make videos regarding my creations. Any suggestions on programs I could use to do this?
    2. Bladeriker

      Planned New A.I. Uses.

      I have been playing around with creating Torpedoes. The standard self propelled Topr requires the use of logic, push computers/modules. The standard self guided Torp requires a bobby A.I. a weapon system, logic, and push effect. Adding an option to the Bobby A.I. for Torpedo might be nice...
    3. Bladeriker

      Capital Ship Main Cannons.

      I remember watching "Robotech", may years ago and seeing the "Reflex Cannon", on the SDF1, this was followed by the "Death Star's", main cannon, and then the "Buster/Mega Buster Cannons", from the "Gundam", series and thought of how it would be cool to have a ship with such a weapon. I have...
    4. Bladeriker

      Fleets, Carriers, and module ship construction

      So I have been reworking one of my first heavy ships and I came across a issue that I needed some help with. What you are looking at is a hanger Module that is attached to the main ship. Within the hanger are 4 fighters each with launch and pick rails. The issue is that after I launch them...
    5. Bladeriker

      S.C.R.A.M. Shipworks and Armory

      The S.C.R.A.M. Shipwrights and Armory attempt to the create weapon systems and ships for those interested in Combat. Here is a break down of Ship classifications by category and roll. Light Craft: Ships that are single pilot or AI controlled. Typically fast and agile, tend to be between 1m...
    6. Bladeriker

      Rotating objects and logic: My Questions.

      Thanks to this community I have gotten much better with Logic than I was when I started. However, I am still having difficulties with objects that are rotating and logic. Now I can make a spinning shield for ships. I can start it and stop it as needed now. (Fun Concept ship I'll have to post...
    7. Bladeriker

      Questions Regarding Area Triggers

      Have been working on different Logic designs as of late and came across what I see as issue with area triggers. This may be due to lack of understanding of how or what triggers an Area Trigger. Now I can make Automatic doors, and some triggered weapons that fire down halls. What I am trying...
    8. Bladeriker

      Weapon Range Controller

      I have had some fun with Ship building and turret creation. I have enjoyed the way the current weapons interact with each-other when slaved together. I would like to see a weapon range module added to extend weapon range on different weapon systems. at a cost of power/cool down. While I do...
    9. Bladeriker

      Docking issues...

      This might be me as I have only just gotten the game. After watching several videos on making and docking turrets to ships I tried my hand at it. I have a turret that fits inside the box Turret docking box (Green Box) with the Core exposed to the Docking point. The Issue I am having is when I...