War is counter productive. In essence it is destructive. When in war, one prevents your technology from falling into enemy hands by destroying it yourself.
Wouldn't it be better to find a mechanism for balancing this instead of dismissing it?
Whichever way this goes, people are going to risk...
Hi Folks,
This is my 1:1 Scale Version of the Cobra Mk III.
It's considerably smaller than my original build, posted here.
Elite Cobra Mk III Classic
I converted the feet measurements 65x30x130 to metres and ended up with a rough approximation of 25x10x37 in the final build.
When using the...
Hi,
I fixed the missing block and added a few details that I missed the first time round. The 2 triangles on the rear tips and the antenna in the front.
Here are a few pics of the updated version along side two smaller scale builds of the Cobra and Viper. All ships are flyable and armed, but...
I've built a Viper and Cobra to the correct scale and they're quite small compared to my first Cobra build.
Oh, in the over sized version and I fixed the missing block and added a few details that I missed the first time round. The 2 triangles on the rear tips and the antenna in the front.
When...
I understand it is an issue with the existing way rails are configured, but it can be fixed in one or both of two ways.
The one thing that makes the existing rail docking problematic with automatic transfer is the timeout for reconnecting once you disconnect.
If this was removed it would not be...
Sadly, I've done some more research into the dimensions and my version is a wee bit over sized. Actually really over-sized.
The correct dimensions are 65 x 30 x 130 feet, which is roughly 20 x 10 x 40 Metres. I rounded up, because the conversion would be 19.812 x 9.144 x 39.624 Metres.
I...
I think he may have meant activator.
If the take the approach of modifying the existing logic and rails to be ethereal like the new rails, this will solve the issue. And you would only require the new shoot out rail and pickup area.
I think it would be better using the existing area activation...
Yeah, I did come to this same conclusion when adapting these blocks to my turbo lift rails.
Short answer would be to make the logic blocks like the new rails. This would be great for size issues on our entities/structures.
Either that or a toggle component in advanced build mode to make logic...
Hi Schema/Schine,
I often see people presenting suggestions for configuration ideas to simplify the task(s) involved with configuring things like logic, NPC's, etc.
Why don't you use the game mechanics that already exist?
You have an awesome 3D environment that gives you logic building...
The Viper is my 2nd favourite and I was planning to make one. I would be most interested to see your interpretation!
I found the dimensions for them on Wiki's, after building the thing. Lol.
It would be cool to have a full set of them! I've also experimented with skinning the Cobra different...
I agree, it should be less aircrafty. That's what I noticed first time playing with the dev builds.
I think we will get there with a few more updates!
This is something I think Schema could build into it now too. It's mechanics are already there in the aircraft formation. He just has to add the...
SkyLord managed the auto unloading/loading using logic, rails & timing.
I think the new rails and the rail pickup block would work if you could use it like the area activation+modules. We already have a system that works. Why not use it.
As for the interface, why not just use the existing...
Self Destruct Computer & Module.
Self Destruct Computer
Have a countdown timer on the computer face with an animation for armed/active/inactive/whatever.
Perhaps a text component that looks like the display module.
Or use variables on an actual display module
Logic controllable
Self Destruct...
If there are any military personal playing this game, they would be a great source of knowledge in this area.
I would also approach the Navy, since their mode of operations are most like what we are wanting to achieve.
Perhaps members of the Starmade community have family or friends in the...
I've tried the warhead idea with limited success. One issue I found was a good penetrating hit can detonate the warheads.
However, is so mesmerizing to watch. :-)
Anyway, I've wrestled with the warhead thing for self destruct quite a bit. Trying to get Star Trek style destruct sequence. What I...
Lol! You're right. I forgot about the stations. I was wondering how to make the Asp with it's tricky shapes/angles and the Anaconda with it's wobble as it flies.
Hmm. I thought my fleet continued after I logged off the server, but I was mistaken. I think because it was a short distance it seemed like it happened, but in reality the fleet goes idle when you disconnect. :-(
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