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    1. Sgtwisky

      star need more to them

      Hum.... I never considered improvements to the suns that we have. Well as this thread is lacking in suggestions on HOW to add/change things allow me to throw out this idea I just taped together in my mind. Instead of only damaging players when they get close, maybe the type of sun could have...
    2. Sgtwisky

      Implemented Disable Diamonds for Turrets and Docked Ships

      I agree with this as its not just distinguishing the core from turrets and docked ships. Its also the fact that when you filter things you may not want to see their indication on your hud at all (not just the nav list). When your building for example and there are TONS of little diamonds in...
    3. Sgtwisky

      Crafting Idea and More Advanced Shops

      Advanced shops: Allow us to do the following: -Set which items are allowed to be traded, bought, sold or both bought and sold. -allow us to set our own selling/buying amounts for the items we are trading. -allow us to give diffrent prices for faction, allies, nutral and enamys. -let us set...
    4. Sgtwisky

      Kilometers per Second

      LOL I was thinking about this the other day and Just assumed that our players were a race of space giants ! Now you tell me my character has only found tiny solar systems.... I like my Mountain sized space man !
    5. Sgtwisky

      less cpu Resources

      Not sure about what the current system specs require, BUT it was just announced that there are going to be some big improvements in this thread: http://starmadedock.net/threads/small-status-update.549/ "Another thing completed: A huge optimization has been done to the physics. Ships that in the...
    6. Sgtwisky

      Double-sided planets

      Indeed Here is a video of the upcoming planets: I also remember them talking about a planet "core" that might be possible to distroy and thus blow up the planet in the last Q&A.
    7. Sgtwisky

      Salvager Turrets and Plex Storage

      If I recall properly this was also touched on in the last Q and A we had. One important note is that they plan to make stack limits. That alone would limit how effective AI turrets are. Also you cannot connect a system from a turret to the parent ship. That will limit the amount of storage...
    8. Sgtwisky

      Change mechanics of OC Cloaker/Jammer or Power Generators

      hum... maybe they could change it so that cloaking doesn't consider hull blocks in its calculations? Then you could add pretty stuff to make the ship look cool but you still would be limited in the actual system components.
    9. Sgtwisky

      Starmade Q&A

      Will Different planet types only have minerals that are "natural" to them? for example each planet type only having 1 - 3 mineral types that can appear on it? Will we get an Undo button? because that would be amazing ! Could we get an option to have faction symbols for factions? Something...
    10. Sgtwisky

      Change mechanics of OC Cloaker/Jammer or Power Generators

      Derp... I didn't even think of that XD. well that steals some of the thunder I thought my above suggestion had XD.
    11. Sgtwisky

      Change mechanics of OC Cloaker/Jammer or Power Generators

      Hum... here I don't think you get what I mean so I took some pics and will explain. This is the method It looks like you are using. I built this with a total of 40 power blocks and it provides 5891.4 e/s. This is what I am talking about. It uses 33 power blocks and generates 7602.1 e/s...
    12. Sgtwisky

      Change mechanics of OC Cloaker/Jammer or Power Generators

      Although I agree that cloaking and jamming take too much power, I think you also have an issue with power generation. If you connect power blocks so that you have 10 block in each direction (X Y Z) and they connect its treated as though its a 10 x 10 x 10 cube of power generators. The more...
    13. Sgtwisky

      Site blueprint categories

      I like the idea of tags as well.
    14. Sgtwisky

      Long Range Sensors and Navigation (Old Forum Repost)

      Hum... I cant seem to add a poll now. should I make a poll thread for this thread?
    15. Sgtwisky

      Long Range Sensors and Navigation (Old Forum Repost)

      I'm Reposting this because I think the discussion and Ideas thrown around by myself and other community members was very good on this subject. The OP is just a copy paste from the old forum. I have not changed any responses. Warning.... wall of text to read entire OP. Sgtwisky Offline Last...
    16. Sgtwisky

      Structure and Weapon Groups

      The Problems: I've built a ship that has lots of things docked to it and lots of weapons strapped to the innards. One thing I noticed is that if I want to "launch" some Bobby Controlled fighters I have to 1. Remember the number it was given in the structure tab. 2. I can only launch them...
    17. Sgtwisky

      Site blueprint categories

      I would at least like the ability to sort by mass. Maybe a display ships within a minimum and maximum mass range? Could do the same for other ship stats as well such as width height and length. I was having trouble the other day looking for a very small fighter ship with no luck the other...
    18. Sgtwisky

      Long Range Sensors and Navagation

      hum I like the idea of being able to look up the info the stations/becons send but in a way I like the current setup where if noone is on then noone gets notified. In a way that seems more realistic. Kinda like a lone pilot sending a message to their faction to help but that pilot is the only...
    19. Sgtwisky

      Long Range Sensors and Navagation

      that could be intresting. somewhat like a beacon with sensors that you can place with a faction block and it would transmit to your faction(only your faction would get the messages because we dont want transmission spam). It could be something you build so you could add shields to it and power...
    20. Sgtwisky

      Long Range Sensors and Navagation

      hum.... Building on those suggestions to the system wouldn\'t it then allow the \"tracking\" of another ship by their engine signiture? maybe you can tell the path a ship took if it was there not too long ago? hum... I like your constructive feed back ! Knowing weather a battle occured in...