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    1. Matt_Bradock

      The EE2 Project

      LOL. At lest Joel got what was coming. He lasted 3 days on Shattered Skies before his ass got busted by the local admins and got permabanned for exploiting... and he got banned from EE even. It took far too long tho.
    2. Matt_Bradock

      Ragnarok Galaxy, Persistent RP, Dangerous Reavers, Active Community

      You don't make it easy, do you? :P
    3. Matt_Bradock

      Ragnarok Galaxy, Persistent RP, Dangerous Reavers, Active Community

      Can I please ask how the hell do you register to the forums on the site? Because I don't see a link or button for that anywhere, only the login window for those already registered.
    4. Matt_Bradock

      pirates not spawning again

      To AndyP and everyone having trouble with the pirate spawns: What I deducted from thorough testing and info from other players, the pirate reinforcement wave can spawn anywhere in the 3x3x3 sector cube with the station in the middle. The problem is, that you don't have vision to all those, you...
    5. Matt_Bradock

      Theta resource processing outpost Mk1

      I present you the Theta Resource Processing Outpost, a small and cheap, easy-to-build space station for those who just started the game, or for those who are looking for a cheap but comfortable secondary outpost. Designed mainly to be cost-efficient yet useful, the Theta outpost offers 4 USD...
    6. Matt_Bradock

      Ares mod

      Cover is not really needed. This is a space game after all, and space is generally empty. In real life, even in the densest parts of Earth's asteroid belt or even the gas giants' rings, the average distance between asteroids is measured in hundreds or thousands of kilometers. The rest is science...
    7. Matt_Bradock

      The EE2 Project

      I'd be careful with that. If that scales linear (and why wouldn't it) that means a 10 man faction needs a whopping 20 systems to break even (and they still won't be able to amass a lot of FP for reserves.) Also, it would take a tremendous amount of resources (we are talking about million blocks...
    8. Matt_Bradock

      The EE2 Project

      I'm interested in the new faction point, territory and members part of the config, as this does create a unique situation. How do you intend to set it up, how many people will a system support to break even?
    9. Matt_Bradock

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      OH GOD YES. This is what I love to see!
    10. Matt_Bradock

      The Khanid Domain

      Unfortunately, Leanson had RL problems so serious he completely vanished from Starmade for months, and I'm starting to have less and less hope we'll ever see him again... I'll tell Ridik you look for him. Though, I think he already knows. He's Ridik, after all.
    11. Matt_Bradock

      Vanguard-class Destroyer (formerly known as Warpath-class) - MOAR POWER

      - Moved front side anti-missile turrets and reworked airlock to be USD compatible - Reworked main cannon for better power efficiency, penetration and fire rate - Added 4 Graviton turrets (cannon/cannon/stop) on the frontal yellow turret docks - Reworked main cannon turrets for better damage and...
    12. Matt_Bradock

      Ares mod

      In a war game you move in 2 dimensions. But this is a space game. The closest to it aren't FPS games but flight sims. And in flight sims, you don't use any cover. Please don't compare it to CoD or Battlefield because they are not in the same genre, not on the same page, not in the same universe...
    13. Matt_Bradock

      Ares mod

      A shipyard. This could even allow a support ship class in the game that salvages wrecks and dumps their blocks into the shipyard to create free ship(s)
    14. Matt_Bradock

      Ares mod

      Cookie, the main thing in space games is unrestricted movement (Homeworld, Haegemonia, Nexus, Sins of a Solar Empire, X, EVE, Elite etc.) so trying to restrict it would be pretty counterproductive. But I agree, baiting team battles with an outpost in the middle (for example, a shop!) crucial to...
    15. Matt_Bradock

      Ares mod

      Yep, ships are bought with credits, kickin' it oldschool!
    16. Matt_Bradock

      Ares mod

      Exactly what you wrote. And late game you can even bring the big guns in :p (well, big as in 10-12K mass) Massive props to Jeryia for coming up with the idea and working it out! Hope you got plenty of useful data from yesterday! Also, it went surprisingly smoothly if people didn't attempt to...
    17. Matt_Bradock

      Ares mod

      I see. So, it is right now best suited for dedicated battle servers where you only do this. Gotcha. The base shields are incredibly tough, yes. Between the defending players it's hard to get through them, we only managed to score a win by torching down the faction module - but at least that...
    18. Matt_Bradock

      Ares mod

      You cannot fire all missiles out of one power charge, so you fire the rest once your power recharges. And the different groups start their reload times when they fire, hence the overlapping. Jeryia I just had an idea. If you could manage to add a feature to this mod/wrapper that it doesn't...
    19. Matt_Bradock

      Ares mod

      Oh boy. If testing something is always this much fun, I wanna be a tester. (of course I know it usually isn't.) This mod... has some great potential. Practically, you just re-defined Battle Mode, Jeryia
    20. Matt_Bradock

      Dev Blog : September 24th 2015

      If only I wasn't a poor-ass Eastern European college student who couldn't even afford to travel to the other side of the country, let alone buy tickets and transportation to TwitchCon :P But thanks anyway.