I did remove it, and all of the others you suggested. I cannot even create a new world. I can play online which is a relief but I was about to save a station I had been working on and lost several hours work!
I know sometimes worlds become corrupt but not beiang able to start a new one is...
I'm getting it now too! NONE of my SP worlds work though MP is fine. I have tried all the fixes above and forced overwrite of all of the current files.
Starmade log attached and fingers crossed
I have used my cloaked ship to coordinate the firepower of another players ship fighting a pirate wave that was attacking a third players base. I was able to vector in attacks and also provide a go/no go advice to the third player who was trying to get to his escape ship.
I have in the past...
Sounds impressive. When I read the title I was expecting the following...
Display block input of destination coordinates. Using a sensor block check to see if the current location (from the sector variable) is equal to the destination one. A simple IF ELSE loop to switch it on and off.
You...
At first I was stumped but I now have all the shapes AND slabs in one convenient stack. Does mean more scrolling to get to the next stack or several stacks along but I am getting used to using the number keys more than I used to and it's fine!.
Yes, there are a few glitches like the hit boxes...
A "slave" AI computer that could be added to individual weapons computers that could allow a degree of control over the different weapons on the turret/ship.
The master Bobby would control the movement and aiming while the secondary would carry out specific firing orders. For example, you could...
Two points.
1. While I agree in a sci-fi universe most ships and stations have a scanner bur in most cases, someone has to run to a terminal of some kind and run a scan.
I have a "scanner desk" which is essentially a docked entity that I run to to perform a manual scan. It gets "round" the...
Erm... So I am in station gravity.... I forgot to come out of it and stepped outside... Falling.... Yeah! Yeah! ... Falling! ... Falling! ... Erm... Why am I not coming out of the effect? ... Yeah! I'm STILL falling! ... Over 20km from the sectors (and I have the default sector sizes on my...
Yeah, I get what you mean. I suppose as an "older gamer" who grew up on D&D and endless dice rolls, game balance was achieved by giving every weapon a "THAC0" or "To Hit Armour Class Zero". In the more physical environment of StarMade a hit is a hit, but a weapon of x power should cause y damage...
I was stumped a little with the new blocks menu. Takes some getting used to. I would perhaps have liked the "old" system integrated with the new more seamlessly. Have the old cluster that we could scroll through and the slab bar but have an overall block count rather than counts for individual...
Yes! 100%!
Reading the arguments and counter arguments over and over again I still think that a shop module that functions like a shop module on a ship is a no go on many levels.
Maybe no such thing is required at all as we could simply have a " Trade" tab that could facilitate most of what...
I have been following a suggestion regarding shop blocks on ships. I cannot say I follow this idea and have suggested within that thread of a Trading Block. As I didn't want this idea to be lost, I thought that I would post a separate suggestion.
Now a "trading" block could be carried on a...
What if you was in range of a station shop AND a ship shop? None of this makes any sense.
Now a "trading" block could be carried on a ship, placed on a planet or a station. Players could access their trading hub inventories remotely and offer other players items for sale. These purchases could...
I will reiterate what I said before, shops should be the domain of space stations. By all means develop a better way of trading with other players face to face rather than chucking money and goods at each other.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.