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    1. Calbiri

      Docks Green Square Blocking Production

      The point of removing the green box was to remove the strictures it places on building near your dock, the simple mass limit allows you to build flush fitting docks (no spaces between dock ship and the landing area). A green box with changeable dimensions is already the current plan
    2. Calbiri

      Newest Result From Calbirian Combat Trials

      Simply look at the block you want as the firing point and push R
    3. Calbiri

      Camera Issues

      this is from the screen trasition schema put in place between the core are other veiwpoints, particularely when in a cockpit, sectoring cause the veiw to \"Retransition\" from the core to the selected veiwpoint again, you wind up with the veiw still being where you had it, but that redudant...
    4. Calbiri

      Newest Result From Calbirian Combat Trials

      thanks skyclad! its still a bug though :P but at least now its not crippling
    5. Calbiri

      Docks Green Square Blocking Production

      Or simply Convert the Green box to a mass limit, especially with the more mutable shapes are planned for the green box..., simply have a number displayed on the dock saying how much mass the dock and its enhancers can support An example- The Dock default mass allowed is 10 (a ship of up to...
    6. Calbiri

      Newest Result From Calbirian Combat Trials

      So during the Microship Combat Trials today, i came up with a list of current bugs Muzzle Flash if still originating at the default weapon fire point, instead of from the assigned firing point Weapon Fire from the AC is randomly not showing the trace lines (bullets?) There is a bug...
    7. Calbiri

      Calbirian Swarms Combat Trials Microships

      Apparently apparently there wasnt that much interest in doing mircoships today, thanks to those who showed up, ill try this particular format again in the future, maybe a little loser, like 10 mass? Anyways, im looking for ideas for neeks weeks Combat Trials, i was thinking 125-175 ship mass...
    8. Calbiri

      Races- Using factionwide custom texture packs

      alright, likely my idea will never see the light of day, but thanks for the input (i do like michaels idea for faction wide skins) the abuse could be fixed in 2 ways, 1st, dont allow transparency on spaceship blocks (and i did only suggest custom ship textures, not natural/sprite blocks) and the...
    9. Calbiri

      Races- Using factionwide custom texture packs

      Using factionwide custom texture packs, you could upload a texture pack and assign it as your factions official textrue, so that when anyone else sees you, they see your faction claimed entitys as that custom texture pack. and each faction could have its own unique look in the game im not sure...
    10. Calbiri

      How long does it take to mine an asteroid?

      I meant in relation to mining, not the loot items dropped by mobs, I wouldn\'t call picking those up \"harvesting \"
    11. Calbiri

      power regen inconsistencies

      How exactly do you see the power block groups/math working? Because I was under the impression that I knew exactly how they are suppose to work, but if I\'m wrong is dearly like to know the proper method of building a good reactor Seriously though, my wisecracks aside, what style are you...
    12. Calbiri

      It started as an idea about landing gear.

      no need for a negative aspect heres why, your are placing the blocks, they count towards mass (just like the open door block does) and only 1 block can occupy a space, essentially, you just choosing to not benifit from that blocks armor/solidity/existance at certain times. If it works like...
    13. Calbiri

      Making ships SO much cooler

      Clearing up some confusions after talking with several people about this, i realize that some people think i mean preset ship frames. Not at all (only the template peices, if that is used, for faster assembly) this concept of frame blocks would allow you to custom build your ships \"skeleton\"...
    14. Calbiri

      Making ships SO much cooler

      Additionally, i forgot to mention that while in build mode frames that are not connected the frame group will stay attached until leaving build mode, this way you dont get parts drifting away during construction. this may also serve as a sort of \"upgrade\" from the standar core for fighters to...
    15. Calbiri

      Making ships SO much cooler

      This post started out as just 1 suggestion but has grown into a list of interlocking complimentary ideas, I'll compile them into 1 cohesive list if i find the time, for now if you read through the posts youll find ideas by others (credited) and myself that work towards much improving the...
    16. Calbiri

      power regen inconsistencies

      As I said before, congrats on getting past the 350m barrier! Good to know its possible despite the wall I seem to have hit.
    17. Calbiri

      Hello World

      Although voxel based (using cubes) this game is hardly a minecraft clone, the gameplay is significantly different. There are already options to protect bases and sectors from greifing, as well as a generally more mature player base that isn\'t as inclined to grief, particularly when there is a...
    18. Calbiri

      power regen inconsistencies

      So, some people know, i built the hangman and hit a cap around 345m power/sec regen, this was using 138 total, 3d groupings of power blocks to maximize the box dimensions per group. now adding some blocks to the end length can even REDUCE the total.... ive started building a more compact...
    19. Calbiri

      Calbirian Swarms Combat Trials Microships

      OK, policy change------- since turrets don\'t currently count towards mass, plus the some other issues (poor ai control, or player control being separate from the main ship) NO turrets, sorry guys, maybe once these 3 problems get tweaked we can do a microship w/turret gathering
    20. Calbiri

      Looting items in space

      And schema plans to implement a similar sort of storage system (no details given beyond that yet sorry)