Just some extra thoughts on frame blocks provided by Baron
http://www.star-made.org/content/building-frame-block-idea
\"Building on the Frame Block Idea
So I believe it was Calbiri that suggested using frame blocks instead of cores.
This got me thinking as to an efficient way...
-you look around yourself...
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-the stuff is everywhere...
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-the stench from it is revolting...
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-suddenly you remember another smell....
-of summer...
3 ways, in game admin commands, or using the catalog manager before you enter the game, or editing the file directly... I suggest using the catalog manager from the startup window, its by far the easiest way.
There is already a collision check before docking is accepted on a dock block, so if your current ships mass is valid, but its shape would generate a collision, it simply won\'t allow you to dock.
I\'m trying to understand your argument and suggestion. The arguement for your point seems...
#2 is not correct, expanding a 15/15/1 into a 15/15/2 is far greater gains than a 1/1/15 into a 1/1/16,
a good rule of thumb
-always increase the smallest dimension for the greatest gains
A solid ship of 100/100/100 would take 1million blocks, that\'s 100k mass, not to mention, any heavy hull would count for 2x the mass of a standard block, titan class is easily reached
I don\'t think schema would hand out code when he\'s still heavily editing things, although asking can\'t hurt. Mods are usually real fun to try, so I look forward to one day getting to use some
it would be AMAZING if a cockpit block could be linked to a weapon pc, instead of the weapon pc using the current cockpit of the ship-core.
this way you could put in side/backwards/up/down facing weapon blocks for friends to use and they could actually see from a optimal veiwpoint, instead of...
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