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    1. Calbiri

      Hull blocks as more than decoration

      The first 1 I agree with, but that\'s simply a balance issue and can be adjusted later, the second and third ideas, I love! Explody power blocks, awesome!
    2. Calbiri

      Fighting Gigantism in Starmade

      mass, since it is the acutal block count that is tying up resources to calculate their movement, location and collisions Scale, since larger objects have a higher chance of loading conflicts with other objects so both i guess
    3. Calbiri

      Lag spiking on planets

      Also what\'s the mass of the ship your using? High mass ships calculating collisions with planets can take up a lot of your computers resources, which can cause the fps problem
    4. Calbiri

      Lag spiking on planets

      Neither of those will help. Vsync takes more system resources, and he\'s suffering from low fps, so a cap on that is redundant. Try increasing the default amount of ram the game is set to use, this should be accessible from the first window that your exe opens.
    5. Calbiri

      Low FPS

      I\'m sorry, \"you\" was applied as a group plural in this case, since you seemed to be looking for help on his behalf :P I hope you manage to solve the problem
    6. Calbiri

      [Shields] Power Drain Not As Expected

      Alright, to my best understanding, here is how the shield system relates to your power system in regards to charging. 1000 shield blocks would require 2million power to charge their shields up for 1cycle (currently that would net you 4000 sheild points for this example) each shield block has a...
    7. Calbiri

      [Shields] Power Drain Not As Expected

      No, and here\'s why. In order to charge 1 regent tick for your shields, your power regent and load must at least meet the cost of that 1shield regent cycle
    8. Calbiri

      [Shields] Power Drain Not As Expected

      Sheilds draw power to charge, when full the power drain ceases. Additionally, you power storage allows for occasional drain spikes beyond your regent rate, this is what allowed you to charge your sheilds innitially
    9. Calbiri

      turrets and drones

      Turret Cloaks and radar jam, just like shields, these functions are not shared from the primary ship to the turrets, this should definetly be addressed, im also think that standard docking blocks should also benefit from these traits
    10. Calbiri

      monorail

      Using this system to allow movable turret docking point would be AMAZING (the docking block can travel down this rail with the turret, or even normal docking block attached)
    11. Calbiri

      Weapons Computers and # of AM Connections?

      What?
    12. Calbiri

      monorail

      I like the tele/transport system idea, but this gives me ideas too, besides, I love having new options to build with, good job :)
    13. Calbiri

      Low FPS

      Have you tried increasing the default amount of ram the game uses? (From the menu on the first window the Exe opens up) I doubt this is the cause of the problem, but it might help
    14. Calbiri

      Help with bought game

      Only one purchase per forum username receives the game code, it warns this on the page, although schema might help with giving the purchase to a second forum user name ( I don\'t speak for him). Sorry about the confusion, but its best to buy only 1 copy per forum user, any more are redundant...
    15. Calbiri

      Fighting Gigantism in Starmade

      This is sort of what the OP was suggesting... :D glad you agree
    16. Calbiri

      Calbirian Swarms Combat Trials Microships

      I\'m trying to make a video now, I\'m new at editing, so don\'t expect it to be perfect :P
    17. Calbiri

      Fighting Gigantism in Starmade

      Ironic that you see the validity of the problems I\'m trying to address upon encountering my very own capital ship (which I\'ll reiterate, the Hangman is a -Small- capital ship). :). I\'m sure schema will balance things somehow, maybe these posts will give him ideas for better solutions.
    18. Calbiri

      NAV point entered manually for sectors

      I\'m pretty sure your still spelling that coordinate wrong... some people have a lot of trouble when it comes to spelling numbers, particularly when it comes to capitalisation
    19. Calbiri

      NAV point entered manually for sectors

      Are you sure you spelled the coords right?
    20. Calbiri

      Camera Issues

      Soft borders themselves should make this problem moot, since you will no longer hard load as you enter a new sector...