It'd be more of a remote control so if the turret gets shot you don't get killed. Also if you have tp pads obn the turret you have to change it's shape/size.
Is this a bait? It's someathing really different.
Have you ever found annoying the fact that accessing a turret to use it is annoying? Trying to get to the barrel core often can expose to fire or be somewhat difficult and imprecise if switching through cores.
Turret control console can let you access a turret by operating it, it'd be as if you...
So this post may still have a purpose, I believe there's a fraction of player that would like to beam/pull/teleport up entities on board by using some sort of weapon or energy projector.
Will be useful with the release of fauna/flora and can be used to abduct players and npcs.
Can only be installed on turrets and requires a room on the main entity, defined in the Abduction containment computer, for targets to be stored in.
The system has 2 computers, one is the beam component...
I can't get it to work :|
Edit: Nvm I did, I had to start the game.
Edit2: No it actually doesn't work anymore.
Edit3: Now it seems to work, I've to test the game later.
And in the end it's a kernel exception with a driver crash.
Better dedicate a transparent block/block collective for it with a fixed center which represents the area around the flagship, then add a new comp to operate it and boss around ships like homeworld, fleet command systems computer, we seriously need a way to see what's around us in the same...
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