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    1. NTIMESc

      StarMade v0.19549 Faction Permissions, Player Protection, Streamlining, and Fixes

      Default flight controls for a new install are Q/E to rotate ship and Space/LCtrl to move ship up and down. Z is build/flight mode and X does nothing in flight mode. As they said, overwriting your config was not intended.
    2. NTIMESc

      Recognized Adjustable Rail Rotation

      I think this is the most promising solution, except how about reversing the values, and starting with no linked AMs? zero=15°, 1=30°, 2=45°,3=60°, 4=75°, etc. Another idea: Instead of a menu, simply pressing 'R' on the Rotator Controller cycles through only 10, 15, 30, and 45 degrees. Then...
    3. NTIMESc

      Wireless Frequency Logic & Codes

      Being able to lock various systems on a ship/station with code would be a great feature. I would like to see a communication/authentication computer added to the game, that you could put on your ship and perhaps set a "frequency" on as you have described, by linking Activation Modules to it...
    4. NTIMESc

      Computational Feasibility of Ship Atmosphere

      This is the correct way to go about atmosphere. StarMade is science fiction, it doesn't have to mimic atmosphere the way NASA does it. StarMade is presumably in the future. We already have salvage beams that can break down anything, storing large volumes in a box only a fraction of the size. We...
    5. NTIMESc

      Logic and its Relationship to Doors

      Well, the USD is a user-made "standard". You are free to modify it to suit your particular builds :D including: making it one block longer moving the outer green light filling in the space in front of the core so you don't need a camera inner-ship remote I would hesitate to hold up a potential...
    6. NTIMESc

      free moving rail block

      I was thinking about this same idea. A free-wheeling rail would let a ship accelerate down a rail, then detach at the end just like a Viper launching out the the Galactica!
    7. NTIMESc

      Logic and its Relationship to Doors

      Couldn't this be solved by adding a faction-controlled lockout button on the outside as well?
    8. NTIMESc

      StarMade v0.19519 Cargo & more

      I have to agree with this. The current setup for transfer seems cumbersome. Why not add an interface to the storage module similar to the transporter, that shows other storage modules either on the entity, or docked to it with appropriate permissions to transfer?