Search results

    1. NTIMESc

      Recognized Taking out super jump.

      Just to be clear, "jumping inversely proportional to gravity" means lower gravity=higher jump, and higher gravity=lower jump...in other words, jumping is variable with gravity.
    2. NTIMESc

      Read by Council Exploration: Relics, Starcharts and Challenges!

      Great ideas overall, especially the puzzle sites. I imagine there could be many more types of rails puzzles than just pillars. I have some reservations about mini-games that are in alternate space. I would prefer just having it on an improved Display Block. Also, the star chart sharing is...
    3. NTIMESc

      Read by Council Persistent toolbars in creative mode between game sessions.

      Don't you just drag a new item over, and it replaces the one there? Shift-clicking on an occupied slot could also clear the slot.
    4. NTIMESc

      Implemented New Logic Block "Randomizer"

      I'm sure this idea would find a lot of use, but I wouldn't worry too much about the implementation. If I had to imagine, I'd say the client generates a random number with Math.random()*$NUMBER_OF_CONNECTED_OUTPUTS, looks it up in the table of connections, then sends the ouptut to the server just...
    5. NTIMESc

      Recognized GalaxyNet (Interstellar internet)

      While I do think the in-game communication system needs a severe overhaul, I think this suggestion would result in a fragmented and cumbersome system. What happens when these blocks are destroyed? Are you cut from everyone? Does the "public neutral network" replace the current general chat? If...
    6. NTIMESc

      Read by Council Crew Aesthetics & Wardrobe

      1. The masses demand that digital garments be added! Who doesn't like to dress up? I would suggest that it be accessed from a Wardrobe Module on your ship or station. 2. I would prefer that shields just "form" a certain distance from the blocks. Perhaps the distance could be based on the ratio...
    7. NTIMESc

      Read by Council Consistent signals with rails and activation modules

      Perhaps this counts as a bug, but it seems to me that the order in which Activation Modules(AM) get signaled on and off by a moving rail is inconsistent. When a Rail Docker(RD) is moving along a rail, an adjacent AM only turns on when the RD fully "connects" to it. But when the RD starts to...
    8. NTIMESc

      Read by Council AstroTech Beams - Repair using a blueprint

      I imagine a cargo ship, with the supplies, and one or more repair shuttles that can deploy from it. The cargo ship enters the sector, then a repair shuttle deploys, using the cargo ship as personal cargo. For that matter, large ships could have there own repair supplies, and the repair shuttles...
    9. NTIMESc

      Read by Council AstroTech Beams - Repair using a blueprint

      This is a great idea, and would introduce a "Medic" class to ship design. Targeting a damaged ship (with it's design loaded) would show an "x-ray" type view of the ship, with missing/damaged blocks in red. The addition of effects systems to the AstroTech is also a great idea! Perhaps support...
    10. NTIMESc

      Read by Council Adv Buildmode Enhancements

      1. I would like to select an area, then nudge the selected area with the movement keys (just like moving on the galaxy map). 2. I would really like a block picker! 3. I would like a modifier key that, when held, orients the square face of a wedge, hepta or corner onto the face where I'm pointing.
    11. NTIMESc

      Damage calculation

      Well, blend that with the "Cannon and Beam Damage Rework" from the HP-System update: StarMade News - StarMade v0.19282: Putting more fun into battles. Also, boarding! I find it's all close enough for government work.
    12. NTIMESc

      Damage calculation

      I beg to differ, seeing how cats are such good bug catchers! Otherwise you kiss your AIs goodbye! Back on topic, here's an explanation of armor on the wiki: Defense Systems - StarMade Wiki It has a nice picture detailing piercing, which may, or may not be currently accurate, but it's technical...
    13. NTIMESc

      Damage calculation

      I'm sure it's a bug, but I would consider a bit of fuzziness in the exact damage to be a feature.
    14. NTIMESc

      Read by Schine Rail rotator free axis

      A similar idea was suggested here: free moving rail block Some uses include launching ships with a Trebuchet and a Tetherball simulator.
    15. NTIMESc

      Rejected Ability to have two blocks occupy the same space

      There are cases where the builder does not want ugly gaps either. I would put this in the same class as the lighting settings, where the builder may have wanted a certain ambience, but it is completely destroyed for me because it was built with Block light quality on 64 and I have it set on 256.
    16. NTIMESc

      Rejected Ability to have two blocks occupy the same space

      What about a solution that just involves client-side rendering, where, when two angled blocks meet up, the game just renders a polygon "patch" over the gap, blending the textures? This could even be toggled in the graphics options, for slower GPUs.
    17. NTIMESc

      Recognized An idea how to make it possible to build smaller fighters.

      I think we're talking about player-piloted ships mostly here. Drones are a different class. For example, I tried to build a functional Veritech (from Robotech) and the result, while nice, wound up being three times larger, a little slow, and STILL can't put a dent in anything with decent shields:
    18. NTIMESc

      Recognized An idea how to make it possible to build smaller fighters.

      Yeah, building small ships that are both functional and detailed is a difficult problem to overcome with one meter blocks. What about embedding systems INSIDE hull blocks? It could work a couple of ways. Build your ship systems, then "paint" the exterior with hull/armor at a reduced armor...
    19. NTIMESc

      Recognized Players in build mode should be able to see each other

      Yeah, started to get off on a tangent, but the OP is a great idea.
    20. NTIMESc

      Recognized Taking out super jump.

      I don't want less jump height, I want more sanity. This isn't Super StarMade Bros. We have ships to get to high places. I wan't jumping proportional to holding down $JUMP AND inversely proportional to gravity, PLUS holding $JUMP near an edge grabs on so you can climb up!