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    1. NTIMESc

      Recognized Players in build mode should be able to see each other

      Having an occupied indicator would be so you don't try and get in one that is in use, and have that annoying message pop up. Currently they are not, but they should be! This is an even better idea than an occupied light. Just make them multi-user!
    2. NTIMESc

      Recognized Buy All items button while filling in a Blueprint

      Just a quick GIMP mockup.
    3. NTIMESc

      Recognized Taking out super jump.

      So I could jump six meters high on both Mercury and Jupiter, but go up really fast on the Mercury and down really fast on Jupiter? My brain hurts...:confused:
    4. NTIMESc

      Recognized Buy All items button while filling in a Blueprint

      Yes please! This is such a tedious process. Just add a "Buy All" button at the top, and a "Buy" button next to each item that only enable when in shop range. Also, the provided and goal columns could be better. I would prefer it to be "Have" and "Need", where the Need column does the math for...
    5. NTIMESc

      Read by Council Ship Manuverability

      How is a "thruster enhancer" different from the Thruster Panel, that let's you tune thruster power for both direction and rotation? Perhaps you're wanting another Overdrive system that works for acceleration instead of top speed. A Supercharger Computer might be an apt name, but I would imagine...
    6. NTIMESc

      Recognized Simple solution for a horrible problem

      I know! We should delete the reactors when they become undocked! Or, we could disable collision checks on them for a few seconds! Or, what about having them stayed docked, but not function! Also, having multiple redundant docking points might be a solution! Personally, I think teleporting the...
    7. NTIMESc

      Recognized Simple solution for a horrible problem

      One problem with no collisions for a few seconds is that it could add to the problem. I can imagine a turret being blown off, and floating away from the ship, and INTO another ship(or asteroid/planet/etc). Then collisions come back on and it's the same problem. Perhaps the docked entity could...
    8. NTIMESc

      Recognized Taking out super jump.

      With the size of the current planets, I think orbital jumps should be possible!:p
    9. NTIMESc

      Read by Council Retain more new players - fix vanilla jumps

      It sounds like the problem is lack of available resources, not difficultly traveling. The real problem, for me, comes back to the tiny scale of planets and asteroids, and thus, the scarcity of local resources. Scaling planets and asteroids up in their current state isn't really an option, but...
    10. NTIMESc

      Planned Option for where to first spawn

      Sorry, I assumed you would still have your suit, with its ability to create a basic factory. I wouldn't want to start off wearing a loin cloth and somehow crafting a rifle with nothing but sticks and rocks...:p
    11. NTIMESc

      Read by Council Unique Skybox color for each galaxy

      What about assigning a skybox to 5x5x5 sector blocks, with a one sector overlap between each in which a cross-fade transition occurs? This would of course require having up to 8 skyboxes loaded at once for corner cases. Also, if we're to believe we are actually traveling into/through/out of...
    12. NTIMESc

      Read by Schine Changes for planets

      This is only because of the ridiculously small scale of the current planets. Your current 800 m titan flagship would be a speck next to a single Earth-sized planet with a 6000 km radius. Even several large factions would have trouble consuming it. Of course, then the sector size would have to be...
    13. NTIMESc

      Planned Option for where to first spawn

      I don't see why you couldn't feasibly crafts personal weapons and tools, when you're already crafting anti-matter cannons and transporters.
    14. NTIMESc

      Read by Schine Changes for planets

      Are you referring to the wormholes? Perhaps we should call it spherical gravity on planets. If the player was constantly aligned to the planet's spherical gravity, then the planet plates could just be bulged in the centers making the whole planet more spherical. When the player is being pulled...
    15. NTIMESc

      Read by Schine Movable cores

      How are the origins of stations and asteroids handled? Does it really matter if an object's origin starts at Ship Core, rather than just the first block placed(like stations)? The placement of the core relative to the chunks of the ship seems fairly arbitrary, given I can build my ship out from...
    16. NTIMESc

      Survival Server: New players spawn in unvisited planets or asteroid sectors

      Why not ask a new player if they would like to spawn on a random space station or planet? Whichever they choose will initialize their respawn point to that location.
    17. NTIMESc

      Recognized Build Mode Flashlight

      I don't think we need a flashlight item in build mode. The lighten feature just needs to be fixed so it doesn't burn your eyes out.
    18. NTIMESc

      StarMade v0.19549 Faction Permissions, Player Protection, Streamlining, and Fixes

      Well, if you didn't have a new install, your config was most likely merged with the new keys, like mine was. I also had Z rolling and changing ship mode, but Q/E was still down/up. I had to just rebind the keys, setting build mode back to NUMPADENTER where I like it.
    19. NTIMESc

      Read by Schine RTS elements, and Shipyard Efficiency

      Having several large scale shipyards and the requisite resources to keep them all churning out ships means that faction has reached a level where they don't really have to worry about resources. They're now one of those Evil Corporations that throws away more advanced armor than you'll ever see...
    20. NTIMESc

      Read by Schine RTS elements, and Shipyard Efficiency

      I've always felt that salvaging a ship shouldn't give you 100% return. I would like to see this change to salvaging irrespective of any shipyard manufacturing bonuses. Perhaps, a 10-20% chance of a block becoming scrap when salvaged with a ship, and 5% chance of scrap when salvaged with Shipyard.