Search results

    1. NTIMESc

      Beam, Computer & Camera Direction

      If you wanted to fire them a specific direction using logic, the computer would need to face that direction.
    2. NTIMESc

      A concept to fundementally change warpgate functionality.

      This is a little off topic, but the way stars in the back seem to get mouse focus over closer objects seems like a bug in the map. And, for faster movement, do you mean something other than holding shift to move 1-system at a time?
    3. NTIMESc

      A concept to fundementally change warpgate functionality.

      I really like the original suggestion. Warp gates should just use the Nav, and require exponential power cost. The Marker beam should be tossed into a wormhole, never to be seen again. I don't like the idea of completely crippling ships coming out of a gate jump. That's not the case for jump...
    4. NTIMESc

      How to efficiently copy/paste in advanced build?

      I agree, the system needs to be improved, but you wanted to know how it works. Here is an example with 27 images:
    5. NTIMESc

      How to efficiently copy/paste in advanced build?

      As I said in your post on Steam, the paste anchor will be the rear, bottom, right of the bounding box. Just create the paste point ahead of time, building out from the back to one block further back than the rear, bottom, right of the bounding box. I usually delete the scaffold leading up to...
    6. NTIMESc

      No shapes or groups for energy to get better returns.

      I have to disagree. The complexity is my favorite thing, and I'm hoping they add more building rules. Without it, they might as well have you only build a decorative hull, then drag some number sliders up and down to add systems.
    7. NTIMESc

      StarMade Hotfix v0.199.159 Asteroid Resources fix

      I was wondering why I kept bumping my head on them! Thanks!
    8. NTIMESc

      Turbines in a Voxel World

      How many space hamsters are in there?
    9. NTIMESc

      StarMade v0.199.132 - Huge performance upgrade for chunks, also now supporting Portuguese-Brazilian

      If you are using an external tool to manage Java settings, you probably have system environment variables overriding the launcher settings.
    10. NTIMESc

      StarMade v0.199.132 - Huge performance upgrade for chunks, also now supporting Portuguese-Brazilian

      For fps drops, have you lowered your max segments drawn, as suggested?
    11. NTIMESc

      Since when did stars shoot missiles?

      I don't want it nerfed, but definitely changed. I would prefer to see large "scorched" patches on my ship, rather than little holes everywhere like the ship was splattered with acid. Dividing sun damage evenly across exposed adjacent blocks might be better.
    12. NTIMESc

      Best setups for close-star travel

      After reading this, I did a test using a docked advanced armor shell, and it failed miserably. Sometimes it seemed the damage hit both the shell and the ship at the same time. I didn't try more than one layer though.
    13. NTIMESc

      Blueprint Preview and Selling From Shops

      I would prefer to see the actual ships be sold, rather than a blueprint. In fact, I'm hoping the the whole blueprint filling system goes away as shipyard and shop features mature. I want to list ships for sale on the trade network work, as well as buy/sell them directly from a shop. Perhaps any...
    14. NTIMESc

      Planned Lower refined material volume.

      The issue seems to be that 1 raw material(input) produces 5 capsules and 10 basic materials(output). The input volume is 10x more per unit(0.01), but the output quantiy is 15x more which is 50% more volume(0.001*5 +0.001*10 = 0.001*15 = 0.015) I'm not sure what you were trying to illustrate...
    15. NTIMESc

      Planned Lower refined material volume.

      Shouldn't the volume stay the same, as the alloyed metal mesh and crystal composite make up the byproducts removed from the pure capsule contents?
    16. NTIMESc

      Power usage

      What would you vote for? My suggested revision would change nothing for new players.
    17. NTIMESc

      Power usage

      This is an interesting idea, but I always assumed that "power conduits" were running through the one meter thick walls. What about a variation of this, where reactors act normally as they do now, but with added features: placing reactors adjacent to other system blocks gives a power bonus to...
    18. NTIMESc

      No clue what this is. BUT ITS THE THIRD TIME.

      oh... :-( Was it because the faction is immediately disbanded when the last player leaves?
    19. NTIMESc

      No clue what this is. BUT ITS THE THIRD TIME.

      If it's your server or single player, you have complete control over all aspects of players and factions. I have had this bug happen too, and the solution for me, at least until it's properly fixed is to add yourself back to the faction with /faction_join_id, then change your rank back to...
    20. NTIMESc

      Power Overhaul Ideas

      What I have been doing is to cripple Power Reactors and give Power Capacitors a big boost. The current settings I have been playing with make Reactors 1/5 as powerful (both e/sec and capacity), and Capacitors store 10x more than default. I've always felt that the reactor should typically only...