Search results

    1. takethispie

      Starmade Trailer Ship Submissions

      (^-^) 25-30 hours and it is not finished yet but the unfinished parts aren't important for a trailer or even a battle (well I still have to do his turrets) (if you want to know more go check out "planetoid class spaceship: Maelstrom, btw the topic is not up to date as I've finished the hangars...
    2. takethispie

      Starmade Trailer Ship Submissions

      can I submit a 1 000 000 mass ship or is it too big ? :/
    3. takethispie

      oh yes sry I forgot to comment :x

      oh yes sry I forgot to comment :x
    4. takethispie

      Planetoid class spaceship: the Maelstrom (progress thread)

      yeah actually it will need at least 8 crew members to work at 100% hangar bay management: 2 (48 activator is too much for 1 people when you have to go fast) plexlight message & main airlock control: 1 lateral defense & offensive systems: 1 damage management: 1 turbolift monitoring: 1...
    5. takethispie

      Planetoid class spaceship: the Maelstrom (progress thread)

      @Farel17 yes (but in my roleplay universe it's more complicated ^^ ) @NeonSturm there is a lot of usages I don't know how many and I'm too lazy to list it xD yeah white , as I said Work In Progress :)
    6. takethispie

      Planetoid class spaceship: the Maelstrom (progress thread)

      thanks ! about logic: it's just the beginning awesome things will be coming soon :D yes I know there is a lack of interiors detail but just to say it's WIP , it was just to know where will be the different room the hallway and few things will be entirely rebuild ^^
    7. takethispie

      Planetoid class spaceship: the Maelstrom (progress thread)

      here is a new screenshot of one of the 16 hangar bay , there is 8 like this one and the others are differents for differents ship sizes :) I didn't had time to work on it for the past days that's why there is not much to say (had a job for two weeks, it ends tomorrow ^^ )
    8. takethispie

      Davneport Light Destroyer

      axesome little ship ! :D
    9. takethispie

      FTL Discussion Reboot

      what I think about how FTL should works in Starmade: it should not use pure block count because big ship already have a lot of block with effect/weapon and as a planetoid/heavy planetoid builder I know what I'm talking about ! instead it would have a little part of block count because only...
    10. takethispie

      Days of old..

      it would be the most awesome thing ever ! \o/
    11. takethispie

      Days of old..

      thanks ! (^_^)
    12. takethispie

      Days of old..

      yeah I've started to play around the end of august/beginning of september 2012 and I registered to starmade website 1 month after to buy the game ^^
    13. takethispie

      Days of old..

      @Calibri you think ? I started to play starmade 4 months before you (and I've never stopped since) :p
    14. takethispie

      StarMade 0.1616 Infinite Chain Docking

      I have the same issue (texture not showing) and I think I may have found a temporary solution but not sure: launch the game with lightning quality 16 then exit and launch the game again but with lighting quality 256 this time , move around and see if it works ^^ (I have shadows off)
    15. takethispie

      StarMade 0.1616 Infinite Chain Docking

      yeah same issue rendering my Maelstrom :/
    16. takethispie

      3 to 10+ floors Elevator

      yes ^^ but if someone jump he will activate the gravity inverter :/ but still, it's useful :)
    17. takethispie

      3 to 10+ floors Elevator

      yeah but it doesn't look like an elevator xD
    18. takethispie

      3 to 10+ floors Elevator

      have you ever seen an elevator with two cabins ? because I don't O_O yeah 2 people can go to the same floor only if they wait for each other to arrive before pressing the exiting button (wich invert gravity when you are going up to not be upside down) or just wait for each other when going down...
    19. takethispie

      3 to 10+ floors Elevator

      CleanRabbit thanks a lot :) I really worked a lot of time on it ^_^ and btw I finished the "elevator" part of the elevator and it's perfectly working, it still has less logic gates than the old elevator's door system alone :D what's the differences ? the whole elevator is based upon a...