(^-^)
25-30 hours and it is not finished yet but the unfinished parts aren't important for a trailer or even a battle (well I still have to do his turrets)
(if you want to know more go check out "planetoid class spaceship: Maelstrom, btw the topic is not up to date as I've finished the hangars...
yeah actually it will need at least 8 crew members to work at 100%
hangar bay management: 2 (48 activator is too much for 1 people when you have to go fast)
plexlight message & main airlock control: 1
lateral defense & offensive systems: 1
damage management: 1
turbolift monitoring: 1...
@Farel17 yes (but in my roleplay universe it's more complicated ^^ )
@NeonSturm there is a lot of usages I don't know how many and I'm too lazy to list it xD
yeah white , as I said Work In Progress :)
thanks ! about logic: it's just the beginning awesome things will be coming soon :D
yes I know there is a lack of interiors detail but just to say it's WIP , it was just to know where will be the different room
the hallway and few things will be entirely rebuild ^^
here is a new screenshot of one of the 16 hangar bay , there is 8 like this one and the others are differents for differents ship sizes :)
I didn't had time to work on it for the past days that's why there is not much to say (had a job for two weeks, it ends tomorrow ^^ )
what I think about how FTL should works in Starmade:
it should not use pure block count because big ship already have a lot of block with effect/weapon and as a planetoid/heavy planetoid builder I know what I'm talking about !
instead it would have a little part of block count because only...
I have the same issue (texture not showing) and I think I may have found a temporary solution but not sure:
launch the game with lightning quality 16 then exit and launch the game again but with lighting quality 256 this time , move around and see if it works ^^
(I have shadows off)
have you ever seen an elevator with two cabins ? because I don't O_O
yeah 2 people can go to the same floor only if they wait for each other to arrive before pressing the exiting button (wich invert gravity when you are going up to not be upside down) or just wait for each other when going down...
CleanRabbit thanks a lot :)
I really worked a lot of time on it ^_^
and btw I finished the "elevator" part of the elevator and it's perfectly working, it still has less logic gates than the old elevator's door system alone :D
what's the differences ? the whole elevator is based upon a...
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