as you can see the circuit is very simple: just a XOR with a clock
the interesting thing is that there is no in and out area, a ship can enter from any side (enter by area 1 or 2) AND also exit by any side including the side he used to enter
here is the picture of connections:
th eoutput is...
well it's still easier to understand with real symbols ^^
an OR is not X>1 , it's X >= 1 :)
but I don't understand where is the difficulty x)
let me take a few minute to make a working circuit , take screenshots and I will add pictures and explanation
why aren't you guys using ANSI/IEEE standards for logic symbols ? it would be really easier to understand :/
so you are just trying to make a weapon fire in loop when a ship enter the area and make it stop when he leaves the area ?
now the level of improvement is TOO DAMN HIGH !!
you see the last screenshots ? now look at this brand new elevator:
(in the back it's the old one)
so instead of having 44 logic blocks (w/o plexdoors and area triggers), it have only 9 !
and it's not the only difference, now the doors open...
some improvements !
(one parts is missing but you'll know why after)
well it's compact but for someone who's not used to logic it will be REALLY hard to understand how to build it, and even harder to understand how it works)
this one can't work correctly because it needs fonctionnality...
little update ! the communication module is working:
the logic part of the communication module :
each column is a message :)
now I'm starting to work on the hangars and I have something cool on my mind :)
thanks all :)
Dendrake yep Maelstrom dreadnought by Karanak for StarConflict I forgot to mention it , as you can see I didn't make a copy/paste but just took the overall looking of the ship :)
command post:
the communication module:
it uses lights on the hull to send coded message to others ship, you can send 3 differents message
but each message can be reprogrammed, you can have 15 different message
the strategic center (I just started to work on it so it's empty)...
this is the thread for my new ship , the Planetoid class Maelstrom (yeah I use the nameless classification ^^)
wich is not finished yet but really wanted to show what I've done so far :)
actual stats(temporary):
length: 1003 mass: 483 367.2 (will be over 500 000 when...
" computation structures" lecture note of the MIT is really really easy to understand: http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-004-computation-structures-spring-2009/lecture-notes/MIT6_004s09_lec14.pdf
you can also simply search "MIPS" in google and I can also...
yeah and it would be easier but it's twin, I'll make one after this one I think :)
it's more complicated than that sadly :/
gravity will activate to the next floor and then if you press the button again it will stop gravity and you'll have to press the button again to reactivate gravity and...
Little upgrade !
no I'm just kidding, the block are hidden here :p
but I'm not really kidding because actually I removed around 56 logic blocks wich is a good improvement I think ^^
I'm going to improve the whole circuit and how it works :)
EDIT: CleanRabbit as you can see now it takes...
1.I can do it easily, I just have replace button by area trigger
2.it's already implemented
3.I can't or I'll need to add way more logic :(
that's why I use many logic blocks (and you cant see in the video but when someone is in the elevator , all the doors are locked until the user go out)
ToyotaSupra thks :) , what thing you don't want to mention ?
XxDanclarke96xX no , basically an elevator x)
and btw it does not switch gravity automatically , you first have to choose the floor before it changes gravity ^^
this is only prototype I've made quickly , it's working pretty well , here's a video:
you can have as much floors as you want as long as you have enough space for the circuit (each floor add around 30 logic blocks)
btw it cant work with more than 1 user at the same time ^^
it's...
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