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    1. takethispie

      Questions and Advise on logic schematic

      with the nand gate you already have only 4 gates :)
    2. takethispie

      Questions and Advise on logic schematic

      of course I know ^^ I made this quickly (the xor was already here) I forgot to change it :)
    3. takethispie

      Questions and Advise on logic schematic

      as you can see the circuit is very simple: just a XOR with a clock the interesting thing is that there is no in and out area, a ship can enter from any side (enter by area 1 or 2) AND also exit by any side including the side he used to enter here is the picture of connections: th eoutput is...
    4. takethispie

      Questions and Advise on logic schematic

      well it's still easier to understand with real symbols ^^ an OR is not X>1 , it's X >= 1 :) but I don't understand where is the difficulty x) let me take a few minute to make a working circuit , take screenshots and I will add pictures and explanation
    5. takethispie

      Questions and Advise on logic schematic

      why aren't you guys using ANSI/IEEE standards for logic symbols ? it would be really easier to understand :/ so you are just trying to make a weapon fire in loop when a ship enter the area and make it stop when he leaves the area ?
    6. takethispie

      3 to 10+ floors Elevator

      now the level of improvement is TOO DAMN HIGH !! you see the last screenshots ? now look at this brand new elevator: (in the back it's the old one) so instead of having 44 logic blocks (w/o plexdoors and area triggers), it have only 9 ! and it's not the only difference, now the doors open...
    7. takethispie

      3 to 10+ floors Elevator

      some improvements ! (one parts is missing but you'll know why after) well it's compact but for someone who's not used to logic it will be REALLY hard to understand how to build it, and even harder to understand how it works) this one can't work correctly because it needs fonctionnality...
    8. takethispie

      Planetoid class spaceship: the Maelstrom (progress thread)

      little update ! the communication module is working: the logic part of the communication module : each column is a message :) now I'm starting to work on the hangars and I have something cool on my mind :)
    9. takethispie

      Planetoid class spaceship: the Maelstrom (progress thread)

      thanks all :) Dendrake yep Maelstrom dreadnought by Karanak for StarConflict I forgot to mention it , as you can see I didn't make a copy/paste but just took the overall looking of the ship :)
    10. takethispie

      Planetoid class spaceship: the Maelstrom (progress thread)

      command post: the communication module: it uses lights on the hull to send coded message to others ship, you can send 3 differents message but each message can be reprogrammed, you can have 15 different message the strategic center (I just started to work on it so it's empty)...
    11. takethispie

      Planetoid class spaceship: the Maelstrom (progress thread)

      this is the thread for my new ship , the Planetoid class Maelstrom (yeah I use the nameless classification ^^) wich is not finished yet but really wanted to show what I've done so far :) actual stats(temporary): length: 1003 mass: 483 367.2 (will be over 500 000 when...
    12. takethispie

      Fazer Mini: working 8 bit CPU

      " computation structures" lecture note of the MIT is really really easy to understand: http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-004-computation-structures-spring-2009/lecture-notes/MIT6_004s09_lec14.pdf you can also simply search "MIPS" in google and I can also...
    13. takethispie

      KoTOR Hammerhead Cruiser 2.0 - Dedicated Progress Thread

      holy sh*t this is an awesome spacship :D
    14. takethispie

      3 to 10+ floors Elevator

      yeah and it would be easier but it's twin, I'll make one after this one I think :) it's more complicated than that sadly :/ gravity will activate to the next floor and then if you press the button again it will stop gravity and you'll have to press the button again to reactivate gravity and...
    15. takethispie

      3 to 10+ floors Elevator

      Little upgrade ! no I'm just kidding, the block are hidden here :p but I'm not really kidding because actually I removed around 56 logic blocks wich is a good improvement I think ^^ I'm going to improve the whole circuit and how it works :) EDIT: CleanRabbit as you can see now it takes...
    16. takethispie

      3 to 10+ floors Elevator

      1.I can do it easily, I just have replace button by area trigger 2.it's already implemented 3.I can't or I'll need to add way more logic :( that's why I use many logic blocks (and you cant see in the video but when someone is in the elevator , all the doors are locked until the user go out)
    17. takethispie

      3 to 10+ floors Elevator

      ohh ok ^^
    18. takethispie

      3 to 10+ floors Elevator

      ToyotaSupra thks :) , what thing you don't want to mention ? XxDanclarke96xX no , basically an elevator x) and btw it does not switch gravity automatically , you first have to choose the floor before it changes gravity ^^
    19. takethispie

      3 to 10+ floors Elevator

      this is only prototype I've made quickly , it's working pretty well , here's a video: you can have as much floors as you want as long as you have enough space for the circuit (each floor add around 30 logic blocks) btw it cant work with more than 1 user at the same time ^^ it's...