Search results

    1. S

      Area Triggers & Ship Shapes?

      Just tested, CyberTao is correct, any block will trigger.
    2. S

      Voting has commenced!

      I was not aware that any country used a system like this for voting, wish the U.S. had adopted it when it was a new country. At my last place of employment, the department I worked in had to be manned 24/7, most shifts were 12hrs/4 days a week, rotating every so often from nights to days and...
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      Pirate Stations and Stupid Pirates

      If I remember correctly the faction module has 99% armor which means for it to suffer any damage the attack must deal 100 damage per damage tick from each barrel/output at the minimum. Each output and each damage tick from that output is treated as separate hits, not lumped together into one...
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      Questions regarding the Push Pulse

      I recently made a ship with a small push pulse/cannon system activated by a simple logic clock. Any player operated craft caught in the area of effect becomes very hard if not outright impossible to steer. Has no noticeable effect on A.I. controlled ships. Also found out that it is unhealthy for...
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      How much has changed sense shield update?

      Yes, mathematically based on overall DPS you are correct, I have read it And Yes, if your relying on your first shot deciding the battle ( it does work best against an opponent that is not expecting an attack, stay neutral until your at point blank range then sucker punch them ), missing is...
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      How much has changed sense shield update?

      When you talk of balance between shields and weapons it is not so much of a problem with the game design but more to do with the people who are designing and build the ships making unbalanced designs. The latest doubling of shield strength accomplished nothing but bringing the then current...
    7. S

      Docking should be split: Rails, Turret, Fixed

      One issue I fore see with the new system is that any ship that has its docker shot off will not be able to dock. It would be nice if the block attached to the ship that allows docking didn't have to be placed on the exterior of the ship. It would be nice if the blocks the ship docks to could be...
    8. S

      Simplifying hull/armour crafting

      It truly would be nice if painting of the hull/armor could be done at any point in the crafting tree rather than just at the hull stage.
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      Ship Contiguity

      There is a setting in the server config for 'breakaway' which allows disconnected blocks to drift away from their parent entity. In single player I tried it out with collision damage set to on and set the number for collision damage above the server max speed. Hopped into my novice salvage ship...
    10. S

      Vertical firing lock-on missiles on logic

      If your ship doesn't have the power to fire the complete bank of missiles when you manually fire them, it will launch just those that it has power for. Once your ship has recharged its power caps you can fire a few more, and keep repeating the process until all missiles have fired. Each firing...
    11. S

      A suggestion on Shields and Ship classes.

      You hit to main problem with the current shield mechanics squarely with your statement. Unfortunately your solution to the problem (which has proven to be problematic to implement) will not fix it. Right now ship/station mass is not a factor in any of the shield equations, this is the root of...
    12. S

      Replace Damage-Pulse with...

      So you're working on making a modification to your 'Boom Lance' to turn it into a "Lag Lance"? If successful I can see server admins being overjoyed by this development.
    13. S

      Better Bridges

      Your example has no bearing on the current build of StarMade. The power requirements for a weapon array like that would drain even the most efficiently designed deathcube. The only way to do something like that in StarMade, even if weapons fired in the direction of the modules orientation...
    14. S

      Pushing the boundaries of stealth tech

      There are already a few examples of cloaked ships in the 'Community Content' section ranging from outstanding designs to barely functional. To date they all look better than any cloak designs I've come up with. I'm interested to see at least a picture of your design, my best guess right now is...
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      Progressive Gameplay

      As I said previously I am for any type of expanded tutorial system, even more so for one that doesn't feel like a tutorial. Perhaps the planned quest/mission system could incorporate some of your ideas, Missions could be organized by type and difficulty much like your proposed achievement...
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      Block Reshaper (New factory block)

      3 corners make a cube, put the points in the same corner and the square sides will form 3 adjacent sides of the cube, the other three sides are made up of triangles from 2 of the 3 corners blocks. While I like the idea of be able to get any shape from any other shape of the same basic type, the...
    17. S

      Read by Council Agriculture in starmade

      My 7 yo daughter saw me typing on the forums earlier tonight and asked me to make a post in the suggestions listing basically this very idea. She actually gave me a list. I'll put the list at the end of post. So I open up the suggestion section and find 2 listings for this very thing on the...
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      Progressive Gameplay

      While I'm all for a more in-depth tutorial, protected starter system I'm gonna hafta draw the line at endorsing any sort of level/xp/progression system. Those types of systems have no business in any variation of a FPS/shooter game where novice and veteran share the same game world/universe...
    19. S

      Replace Damage-Pulse with...

      A series of rapid point-blank damage pulses, really? What was the intent, to allow ramming ships to bury their prow in opponents? My intent was not to suggest a new weapon but inform how plasma torps worked in SFB. Those 4 firing modes were for just one weapon, no reconfiguring or combining...
    20. S

      Replace Damage-Pulse with...

      Star Fleet Command is based on an even older tabletop/board game called Star Fleet Battles (SFB). They had 2 types of seeking weapons in the game when I last played, drones (like missiles) and plasma torpedoes. Basic features of the Plasma Torpedo: 1. High damage weapon (thus it's a good fit to...