Search results

    1. S

      suggestion for everyone on docking

      I am all for the development and implementation of a standardized airlock/hatch/door docking arrangement. However your idea falls a bit short. Any standardized dock of this nature needs to be able to dock to an identical copy of itself, preferably with matching gravity orientation if possible...
    2. S

      Make jump drives activatable by logic

      There is a thread suggesting that jump drives start charging with a simple left click, not needing to hold the mouse button down, and when charged the jump is auto-initiated. If you changed your mind about jumping a right click would cancel the charge. Also jump drives would no longer hold a...
    3. S

      Rail docker blocks can dock to rail dockers blocks.

      Provided you happen to have one in your inventory. Are we expected to always carry a few rail docker blocks in addition to a few ship's core block for those 'just in case' situations?
    4. S

      Please make secondary weapon accessible with wireless logic

      While I originally liked your idea, after think on it awhile I have to agree with NeonSturm. It would mean that the unslaved weapon variants would be put at a severe disadvantage. If you were to look at cut-away illustrations of naval or battle tank turrets you would note that a good portion of...
    5. S

      Rail docker blocks can dock to rail dockers blocks.

      I can wait for the diagram, but I think I understand what you mean. Allowing ships to dock to 'Rail Basic' or any of the other new docking blocks basically using the current ships core docking mechanic. I think this will be needed so that battle damaged ships can dock to another ship to ferry...
    6. S

      Shield Damage Overhaul Idea (Outdated and dumb)

      Have you considered that the most predominate weapon in use is a missile which is not focused fire? Also most focused fire weapon systems are not single barreled so the damage does get spread out some. This type of shield system would benefit focused fire weapons without affecting missiles much...
    7. S

      Shield Damage Overhaul Idea (Outdated and dumb)

      Your suggestion is almost exactly like my response to the survey, but you didn't forget to square the side dimensions when figuring area. If mass or number of blocks were used to 'approximate' volume which then can be used to 'approximate' surface area, ships with non-cubic exteriors and...
    8. S

      Build mode camera : Respect POLA - adopt gyroscopic free camera

      I agree camera movement in build mode should be like ship movement, same goes for astronaut movement when not affected by gravity.
    9. S

      Mass Saving Techniques?

      Moving systems to docked units that need more mass to achieve the same effect as an installed system will increase not reduce the amount of thrust needed. Docked units count as mass for movement of the primary unit. Docked reactors work on large ships due to the power recharge bonus softcap...
    10. S

      Hotbar Logic: Its here!

      Unless things have changed, you can't aim logic fired weapons/systems with mouse. Having cannon only firing straight in front of ship and same with missiles would drastically decrease combat effectiveness. Multiple hotbars, even if they had fewer user set-able buttons so that '9' and '0'...
    11. S

      Hotbar Logic: Its here!

      Yes, at last, let's see #1 Cannon #2 Missile #3 Missile #4 Missile #5 Salvage #6 Scanner #7 Radar Jammer #8 Ion Effect #9 Jump Drive #10 Docking Beam Just where is this hotbar logic supposed to go?
    12. S

      Jump Drive Recharge after use.

      This would allow anyone to have a ready jump drive without even the bother to think about it. Really would enable some rather dis-agreeable tactics to be carried out with less hassle. So I am all for saying "NO" to this idea. Much prefer this suggestion to eliminate the hassle of holding mouse...
    13. S

      "Reverse" docking beams.

      Due to the way current collision detection works the pull beams can actually cause the smaller ship to glitch through the back wall of the hanger unless switched off. Once the beams are switched off, the small ship need only bang into the walls/door of said hanger to attempt to glitch out of...
    14. S

      Remote Scanners

      If they can't at least radar jam then they would show up on radar even if placed on an asteroid and there would be no need for the passive mode. There are times when you don't want someone to know that you know where they are.
    15. S

      Jump drive charged at warp initiation

      I like your idea, it has been suggested in other threads before but I can't remember exactly which ones or by who. Still doesn't diminish its validity. Disclaimer:The following is off-topic and can be ignored by those not want to read it. Caveman? Really? Why not 'low-brow'...
    16. S

      Remote Scanners

      If the range of this remote scanner is limited to just the sector it is placed in and the adjacent sectors, there should be no problems when the sector unloads. Now were you planning on this being an active or passive type of scanner, or possibly remotely switchable between the two modes? How...
    17. S

      SK Industries

      Construction started. Honestly surprised that someone hasn't made this already. IXS Enterprise 63m X 41m X 41m Just the basic shell so far.
    18. S

      Power - Turret power issues and ship recharge issues

      I could be way off, this is based on my own experience and observations. I have found that when a turret weapon requires more power than it can generate per second it will pull power from the main ship to keep its power capacitors topped off. Keep in mind that the turret's ship core has 50,000...
    19. S

      Core-Driving is boring!

      Like an ExtraVehicular Activity backpack? Thrust only works while not affected by gravity. Has a limited duration of thrust, say 10 minutes of constant thrust, need not be used all at once. Will recover 1 second of thrust for every 10 seconds thrust is not being used. Has enough thrust to get...