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    1. Lone_Puppy

      Stealing Npc Ships

      This is how I use to operate, until I noticed people were embedding huge amounts of shield and power in the turret base either below the ships hull or in a large pocket provided for the turret. So, I've tried it myself and it definitely gives you the edge. Sorry Captain Skwidz for the off topic...
    2. Lone_Puppy

      Controlling Captial Ships - Utilizing the third-person view for "better" captial ship combat

      I'd be happy with a 3rd person view tied to the entity instead of the galaxy. Orientation that is sorry.
    3. Lone_Puppy

      Stealing Npc Ships

      It's a shame you couldn't use these. Would make for some fun battle game play. So as I understand the number of cores blows out the lag. Interesting.
    4. Lone_Puppy

      Stealing Npc Ships

      Oh yeah! This is great for reusing the design for your own purpose also. I just use my shipyard the break down the ships for the blocks. If you want the BPs for any of the NPC factions you can pull these from your own install and copy/paste them into your blueprints folder. To spawn them in...
    5. Lone_Puppy

      Stealing Npc Ships

      Yeah, I've used a similar method since NPC ships came out. Hijacking NPC ships is rather easy and handy. They provide a lot of nice blocks. :) This is also a part of my routine. (y) That will work while you're on the server, but soon as you leave the NPC unloads. :( I've tried many hijacking...
    6. Lone_Puppy

      Devblog 18th June 2017

      After having a play with the Dev build last night I love the build tools! I couldn't work out the new rails, so didn't bother. Maybe try tonight. When visiting the Traders home base I noticed that the Outcasts are still dropping their containers and turrets when making trade deliveries. I think...
    7. Lone_Puppy

      Devblog 18th June 2017

      Wow nice work! :-)
    8. Lone_Puppy

      More Generated Planet Structures

      Yeah I think the station wasn't released because of the buggy ubdocking entity issue and logic freezing issues.
    9. Lone_Puppy

      Quest creation using Lua

      How do you spawn an NPC with your custom lua script?
    10. Lone_Puppy

      Navigation update for entity list

      Maybe nesting could work.
    11. Lone_Puppy

      Universe Enhancement: Tougher Pirates in Void Space

      Perhaps just remove the existing pirates and move them to an NPC Pirate Faction or perhaps more than one NPC Pirate faction to cover a wider area of the galaxy or galaxies.
    12. Lone_Puppy

      Simplify Startup For New Players

      Love it! :-) I had similar experiences with pirate stations when exploring many times when I started playing. Luckily, this did not deter me, otherwise I would have moved onto Space Engineers. ;) As for the spawn side, it definitely should be a safe zone and have a newer station. Even if it's...
    13. Lone_Puppy

      Devblog 13th June 2017

      Happy trails Auburn! Hope you have an awesome time with wherever you land.
    14. Lone_Puppy

      Devblog 13th June 2017

      Wouldn't additional cargo dockers complicate docking and cargo handling even more? A single docker with a menu control like BobbyAI makes more sense than numerous docker types.
    15. Lone_Puppy

      Stop docked entity undock due to damage

      Love it! I'm gonna steel this to use in my daily work. (y)
    16. Lone_Puppy

      Crew as a way to limit turret/drone spam, encourage warfare, and induce maintenance costs

      I like this a lot. It make sense in that you would logically be able to have fully AI controlled ships completely. But limiting them to the existing skills set would provide incentive to employ crews to gain advanced capabilities. Kinda like how things are now with AI development in the real...
    17. Lone_Puppy

      Simplify Startup For New Players

      I've read many suggestions, complaints and ideas about this topic and others around attracting and retaining new players, both as an independent suggestion and as responses to suggestions. My suggestion is based around my experience playing the old versions of the British game "Elite" and...
    18. Lone_Puppy

      Stop docked entity undock due to damage

      Lancake then continues with ... I would suspect this would be how you could salvage the ship including docked entities. Sadly, this sacrifices the ability to salvage the docked entity upon being sliced off the main entity.
    19. Lone_Puppy

      Stop docked entity undock due to damage

      I think Lancake's "... becomes non physical to weapons..." would do the trick. Then all hits would pass through the docked armor and hit the main entity below.
    20. Lone_Puppy

      Fighter Porn

      That's freaky, but creative! :-)