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    1. Fays

      "Get the cheese to sick bay..."

      "Get the cheese to sick bay..."
    2. Fays

      Misplaced stab stream

      Thats what happens when "Use advanced energy beam shader" and "Use Energystream with more polygons on bigger sizes" is turned off (advanced graphics settings @ the bottom of the list).
    3. Fays

      Low System Integrity Warning?

      Your shield blocks aren't clumped together, causing your integrity to tank. That's the short answer I guess. A screen shot of the placement of your system blocks would make it easier to illustrate the issue. if you can 'cube' your system groups (shields/shield capacitors/ stabilizers/reactors/...
    4. Fays

      [24th of May] Schine Bi-weekly Q&A

      Displays have built in 'commands' that provide variable outputs like [sector]/ [system]/ [speed]... but sensor blocks ignore the 'displayed output' if you try to compare the output to a fixed value on another display. Can this change? It'd be good if those outputs could be used for practical...
    5. Fays

      needing alil feed back

      Holy ballz dude that, is an epic piece of work! I like hangar's so there's my bias 2 cents.
    6. Fays

      Make AMS pre-calculated

      Question 1: are you using default Ai accuracy settings? if no, what is it set to? Question 2: I build 3x3x2 AMT's that have dealt plenty well v.s swarming heats, so I'm curious about your configuration; are you using a single or double barrel AMT? In not having any issue with AMT-Ai after...
    7. Fays

      StarMade Dev Blog - The Weapons Update

      The last time I tried Tractor beams they... well.. how do I describe it? ...
    8. Fays

      xD

      xD
    9. Fays

      ... why do other players still see your salvage beams firing while you charge your jump drive...

      ... why do other players still see your salvage beams firing while you charge your jump drive...
    10. Fays

      Improve Logic and display

      I thought I'd put together what I thought you were aiming for with the [LABEL] and [GOTO] Tags for the sake of being on the same page as you. While it does take up a decent chunk of space (morbidly unorganized esp.) I personally don't mind working this logic out - but I'd only ever use it on a...
    11. Fays

      We Need a Clock

      There is an in-game clock built into the UI. I think it was with the 'draw network statistics in hud' or something to that effect. (ill edit this when I can get into game and check to be sure). Correction: "Draw lag statistics in HUD". Esc menu 'Options' > Tab 'General'> 3rd option from the...
    12. Fays

      Improve Logic and display

      Have you used sensors yet? They do this. You want [HIDE] to do what [PASSWORD] does with more functionality, yes? so some text is hidden and text out side of the tags is still displayed within the same display? that'd be handy.
    13. Fays

      Admin Command: Remove system blocks

      The entire purpose is to remove system blocks. It's not meant as a command for anyone on a server...
    14. Fays

      StarMade Dev Blog - The Weapons Update

      I strain to see the sense in not maintaining powercost:damage delt v.s powercost:group configuration, particularly for the sake of AMT or salvage arrays. Punishing configuration seems counter intuitive given the purpose of the groups concerned. On the small ships I typically use, the power cost...
    15. Fays

      StarMade Dev Blog - The Weapons Update

      Damage ramp on honey-comb weapon groups. gogogo, test, cringe. One computer with a single exit point of 10 module's ~v.s~ 10 exit points totalling 10 modules (1 computer).
    16. Fays

      StarMade Dev Blog - The Weapons Update

      TL;DR: >Recoil in dev build; strangely not like recoil. >Weapon upkeep costs; why can I not power them on or off, or link them to a particular reactor. (having 2 reactors on my ship is all well and good, but what's the sense if they both power the same junk?) Recoil... after testing the dev...
    17. Fays

      Pickup Point bug - crossing sectors/undocking

      I've known about this for roughly a year now, and I still cant figure out what variables are causing it. Ship B docks to Ship A ("mothership") via pickup point. Ship A fly's into another sector. Ship B vanishes at the boarder (and is left behind in the previous sector - in a "ghosted" state)...
    18. Fays

      Admin Command: Remove system blocks

      It can indeed, however; *sets build size to 50x50*, *sets symmetry planes*, *types; power (old)*, R.click, *types; power capacitor (old)*, R.click, *types; power auxiliary (old)*, R.click, *types; scanner*, R.click, *types; scanner antenna*, R.click, *types; jumpdrive*, R.click, *types...
    19. Fays

      Admin Command: Remove system blocks

      As I was fartin' about trying to find a rogue recharger block in a ship I planned to put power 2.0 in, I thought to my self "this would be so much easier if I could admin all the system blocks outta here". ~ /remove_systemblocks While I'm quite happy with the state build mode is in after the...