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    1. Scypio

      CS: Quickfire Initiative: Rebalancing StarMade

      Be sure to change the server.cfg (this one doesn't get overwritten everytime because it would mess up your world's files) and clean up your cache manually (just to be sure). As said several times this is not a good game design to have alpha weapons. I said we (i) are open to talk about it and...
    2. Scypio

      What have you done... (power system wtf)

      Schema will still developp the game whether you play it or not.
    3. Scypio

      How do you balance a cheater? With a ban hammer.

      Gosh you're still trying to have the last word while agreeing to have none.
    4. Scypio

      Balancing with Mass is fundamentally flawed!

      You take a given mass and it is how good you use said mass to accomplish whatever you want. It was more relevant in the previous power system where there was no reactor level and reactors shape could give more or less power depending on them. I'll still use mass until i have access to other's...
    5. Scypio

      How do you balance a cheater? With a ban hammer.

      I almost agree with OC. Almost. There is just one fact : there is no "rules". The game is provided as it is and you do what you want with it. If you want to use xbb then please do so. There is nothing written as a rule when loading the game. Oh and the fact about the ban of course. The game...
    6. Scypio

      Modding + QuickFire balance (dev build v0.202.0)

      It alls depends on what is your goal and how you manage it. If you just look at power consumption the configs should'nt change much regarding that. Reactors/stabs will always produce the same amount and systems that draw power will always take the same amount per blocks. However, of course we...
    7. Scypio

      The Quickfire Initiative: Rebalancing StarMade.

      They are still here so any build made with stabilizer distance should be able to function properly, aside from the fact that the configs asks for 100% stabilization rather than 25% to get full power generation. Plus, re-enabling stabs distance is pretty easy on the configs so anyone that wants...
    8. Scypio

      The Quickfire Initiative: Rebalancing StarMade.

      I am sorry but this reasoning starts with weapons at 10 to 15 seconds fire rate. As ith explained before me you have a hard choice. Either nerf the alpha gun to the point it is useless or keep it and transform this weapon as mandatory because of all of the inherent advantages. To name the most...
    9. Scypio

      The Quickfire Initiative: Rebalancing StarMade.

      I think the one here not reading and doing even more distraction is you Tsonak. Load in a ship it'll work. And if you can't power it just reduce the number of systems. Easy to do with the replace function built in the game. Right ? Ith said, at least once in this thread that yes balancing...
    10. Scypio

      The Quickfire Initiative: Rebalancing StarMade.

      We kind of made it. I know you are probably speaking of a second block added to the game being called cosmetic. But basic armor is basically that on our configs. Cheap, weightless and without much hp. Then standard and adv armor have both different behavior in term of defense capabilities. The...
    11. Scypio

      The Quickfire Initiative: Rebalancing StarMade.

      Go there then : https://starmadedock.net/forums/suggestions/ This is not how the game works right now.
    12. Scypio

      The Quickfire Initiative: Rebalancing StarMade.

      Theses settings are located in blockbehavior and are lost in the middle of the general part, where there is a lot of stuff. I personnaly made this changes one or two month ago. It is not a quickfire problem. Rhp sucks and brings its whole lot of problems. This has been brought several times on...
    13. Scypio

      The Quickfire Initiative: Rebalancing StarMade.

      Quickfire. In vanilla there is no weakness to any effects of any sorts. To what are you talking about specifically ? Reactors ? The main point about bigger reactors is RHP. And Ith explained it pretty accurately in your screenshots. RHP is that bad and we often had in our playtest with ith...
    14. Scypio

      The Quickfire Initiative: Rebalancing StarMade.

      Why should i bother to change every blocks manually when there is configs that does it for me ? Shields are weaker to EM. Systems are weaker to kinetic. Armor to heat. All of that done simply in blockbehavior. I'm not going to take the time to do so in blockconfig. And as schnell said there...
    15. Scypio

      The Quickfire Initiative: Rebalancing StarMade.

      Wew, a lot of reading. Concerning refitting our ships. I don't like refitting everything, like everyone else, but at some point it has to be a thing. For the sake of the game. For example power consumption has been linearized for a lot of systems. To put some numbers : - each reactor blocks can...
    16. Scypio

      The Quickfire Initiative: Rebalancing StarMade.

      I see i am needed. Concerning thrusters. Every size of ships should be able to get the max tmr : 3.0. However, this cannot be done without investing a large portion of your mass into it. For some numbers coming from my sheet : a 500k mass ship should invest 80% of its mass toward this goal. Aka...
    17. Scypio

      The Quickfire Initiative: Rebalancing StarMade.

      What aceface said. You'll split your weapons so that you can Simply get rid of the diminushing return. That means that in order to make it work you need to add even more mechanics on top of it. Which means your mechanic is flawled from the start. A good mechanic is something that is simple and...
    18. Scypio

      The Quickfire Initiative: Rebalancing StarMade.

      Doing that would simply result in splitted weapons. Which is not wanted.
    19. Scypio

      The Quickfire Initiative: Rebalancing StarMade.

      Thanks for the input. As for stabilizer distance, it is what it should be like. Zero. Stabilizer distance doesn't bring anything except problems.
    20. Scypio

      The Quickfire Initiative: Rebalancing StarMade.

      That is why this project is configs only. Schine does not have much to say in theses changes as they can be adopted by anyone without them having anything to say. Though that would be nice. A weapon with a low firing rate is exactly what you are looking for. And yes, there is some and that is...