By the way,
Thrusters got changed (again). Currently the max TWR is 5 and the max speed works as follow : 50 m/s x TWR + 50 m/s (Thanks to Keptick for figuring that out). Which means that for a TWR of 1 you have a max speed of 100 m/s. And for a TWR of 5 you have a max speed of 300 m/s.
The...
Here is a recent pic i took of my fleet :
With that some interior images of one of the ship :
Then some pictures of one of SchnellBier 's ship being quite damaged.
Then same ship (schnell's ship) fighting slightly before. I like the screenshot as it is quite starmade. Though not really...
I strongly suggest you hop there and check if there has been any updates on our git repository (link is in the post). There likely has been or will be updates to the configs and as such if you build systems you might find them with changes with later updates. Keeping you up to date with our...
Ckeeze is right. You don't build carriers as you do in our real world. Because fighters don't need somewhere to refuel or get ammo and be protected (because shields).
A carrier in starmade should be a normal combat ship with drones/fighters/bombers/whatever else attached to it. Drop your load...
All of that is supposedly on QF's configs. Vanilla still uses another formula specified in the configs. Which is far from being as sophisticated as the one we have on QF side. Sorry to brag a bit about that. :P
Missiles are good vs armor only because they ignore all of the armor formula...
And... ? What's the point ? Your ship lost RHP and what's the problem here ? If you lost RHP everyone else did too. You're not giving any point besides crying at the fact that you lost RHP.
Welp. Before you abused the fact that you could still have 100% power efficiency with only 25%...
This adjustment is not a real big change that should leave an impact on the game experience in general. But thanks that is noted.
To explain a bit : as mentioned by 12yanogden in our thread the thruster formula was not correct to what it was supposed to be. After a bit of investigation (and a...
RHP doesn't comply to anything. You could get 10 RHP per blocks or 10 000 nothing changes except the number that is displayed on your screen. And i'm pretty sure we didn't changed that.
Systems have been skrinked down compared to vanilla. As well as the actual numbers. As such if you want to...
The only thing that has been changed is their mass/hp per block to match other systems blocks. Other than that they still function the same way as before.
Mass enhancers have a big problem in the current starmade is that the mass is per entity and not the whole sum of all entities. It means that...
To quote the first message from this thread :
To add a few things on top of that. Vanilla BB got moved to BM for consistency reasons between weapons slaves. CM is the charging cannon, so BM should be the charging beam. The charging beam got tweaked a lot too to be more balanced. Removal of...
And yet look who and what is the first answer you got. Venting here isn't healthy.
By the way, if you want to hit stuff you should try to shoot at something larger than isanths too. Also check your server.cfg.
Nothing changed. Only the numbers did. So if you have a ratio of 1/1 in thrusts and mass you'll have 1 tmr. And if you have 3 times the thrusts compared to your mass you'll have 3 tmr. 1 tmr is approximately 100 m/s.
Then to calculate the thrusts you'll have to join our discord or open the...
Remember old weapons in the previous power system ? Everyone had a beam beam ion to drop other's shields. What choice was there at that moment ? Either bring one to compete or don't and be at a disadvantage.
Low damage chamber and high damage chambers aren't tied to low and high rate of fire...
Sounds better, isn't ? With a bigger ship that you can really pin point the correct moment where you get round tmr you should get better numbers.
However yes, your point stands. 3.0 will never be equal to 300m/s exactly. Because of how the game is made in term of configs. To put it simply...
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