Search results

    1. Scypio

      Rail Changes

      EDIT : shouldn't write stuff at 2 am. It works with dockers too.
    2. Scypio

      Rail Changes

      Yeah that's already in game lol. You can even connect your rail to a button or activation module to detect without being forced to have your block right next to it.
    3. Scypio

      Scypio's shipyard

      Update time. Hoping to finish the engine and bottom part of the ship this week-end. You'll want to increase your screen's brightness to see some details.
    4. Scypio

      Cargo Pod Opinions

      They're cool. Nothing else. Everything will always be easier if you don't use them rather than using them. They might serve if you have a lot of exchange between factions and players but who plays starmade multiplayer nowadays ?
    5. Scypio

      Dear Starmade Players

      ¯\_(ツ)_/¯
    6. Scypio

      Scypio's shipyard

      So little changes in plan. Changed my mind, instead of using the cargo and main loading aera for stabilizers i'll put in the interiors there. So more internal stuff to go through. Though i did made some great work on some part of the ship. The hangar are finished and you can command them by...
    7. Scypio

      The Black Hole Slingshot: The skill all pilots should master

      Newtonian physics maybe ?
    8. Scypio

      Scypio's shipyard

      Update ! Finished the interior. I did the observation deck and command center last as well as most of the logic. Just need some logic for launching and retrieving the fighters that will be docked there. For the rest everything should be set up and running. Lot's of escape pods launching...
    9. Scypio

      Scypio's shipyard

      Small update, lot's of work being achieved on my end. I feel ok with the interiors as they are now, i now just need to polish it with fancy rail systems all around concerning the escape pods. I want also to completely overhaul the command center and the bridge. Besides that, there is all of the...
    10. Scypio

      Scypio's shipyard

      Activation gates. And thanks. Though the reloading room is kinda full in term of details so i think i'll keep the walls smooth as they are.
    11. Scypio

      Scypio's shipyard

      Did lot of internal work. Did the rail elevator, doors and so on. Enough room for the crew. Here are a few screenshots to see the work done. Need to do the escape pods, a few important rooms and i'll be done. After that probably some detailing on the bottom of the ship as well as the armor...
    12. Scypio

      Bland to Dynamic Survival

      I want to make it clear. Kiddan said it clearly but nobody else did. No survival mechanics as you would expect them to be. Could we call missions, pirates and diplomacy with NPC's survival ? My opinion is no but it's my opinion alone. Especially since np's are so bad and designed to be so.
    13. Scypio

      Scypio's shipyard

      Very busy at the moment. So progress is slowly going and i'm doing a lot of boring stuff. Layering the interior rooms. It's hard to show off small rooms and small hallway and that's exactly what i'm doing here. It's a work that needs to be done though. I also prepared the escape pods and thus...
    14. Scypio

      Inactive rail

      And how do you achieve that in a intuitive way ? Sending a high signal to a rail undocks what's it's attached to it. An activation block near the rail allows to detect whether a ship is docked here or not. regex ? Please that's not intuitive. The most intuitive solution is a rail specific to...
    15. Scypio

      Inactive rail

      A shut down switch for a ship/turret means wireless logic. Something that is tedious to use and breaks often. However a rail block that you can switch like the other rail blocks is simpler and more reliable for any users. But the second solution comes with limitation and abuses.
    16. Scypio

      Inactive rail

      Just gotta toss in a small idea. So a simple thing i'd like to see is the ability to have several drones on board of my ship without them draining all of my freaking power because they need to upkeep everything for reasons. So the simple solution that comes to my mind is a new type of rail. A...
    17. Scypio

      Scypio's shipyard

      Doing lot's of small work here and there on the ship. Doesn't change much at first but i feel the difference a lot when looking at the pics here. Redid a good part of the bridge too.
    18. Scypio

      Scypio's shipyard

      Eeeeewww did not see this button.
    19. Scypio

      Scypio's shipyard

      Just though i'd post there too. I did put a lot of time into the hangar but they're done, fully operational with fancy logic mechanics. On the outside they look like that : Also did a UNSC sabre just to go into thoses hangar.
    20. Scypio

      Suggested weapons tweaking from a PVP player’s standpoint

      What about you look at the current formulas/settings and give a full pvp friendly settings directly to lancake ?