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      Implemented Save player relative to ship upon logout

      I am 100% in agreement with this. It would solve so many problems with unexpected disconnects, and it would let players more effectively play aboard the same ship. They wouldn't have to be on at the same time and the ship could still move. Which would be awesome. That also means bunks of...
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      Scanners

      Just another thing to add on to it, you could make the scanner reveal mass, energy, shield and thrust statistics about the ship, or enter into a more precise mode and scan an individual system for its capabilities.
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      Astrometrics - or, visual navigation aid

      I think another useful thing to add would be a velocity rose. Something that lets you know your ship's orientation, velocity and acceleration relative to the current viewpoint.
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      Spearhead Yachtworks (formerly called "Zenatio Shipyards")

      Hello! Spearhead has been quiet, but far from idle. I'm the Yachtwork's newest Aesthetics Adept, I've been working under Zeno's leadership and I come to you with a new vessel: The SDN-135 Arjuna. Designed to blow up all the things, look good while doing it, and facilitate role play as much...
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      SF Mara (Freespace 2)

      As a veteran fan/modder of FS/FS2/FSO, I love this so much. Great work!
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      SDN-135 Arjuna (Dreadnought) Rev C

      A new ship, straight from lord Zeno9141's Spearhead Yachtworks, the SDN-135 Arjuna! Crafted with sweat, blood, and a few corruption scares by yours truly, please enjoy. Designed to be as flexible as possible on the battlefield, she comes armed with 19 Trans-Orbital Ballistic Missile tubes...
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      Cockpits and Chairs - short and long term suggestions

      I like these options.
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      A Manifesto on the Relationship Between Fighters, Titans and AI

      I love these suggestions! I absolutely love them, primarily because they give the dozen or so players you usually find in a faction the ability to stage large fleet battles, and make it so those battles aren't going to decided by the number and weight of ships fielded by the opponents. There'd...
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      Missiles: An exercise in frustration

      Thanks for pointing out the bit about radarjammers, Asmael, I hadn't considered that. I think the cloaking systems themselves need an overhaul, but that's a different thread. As for AMS, we could do a lot of things. First could be a turret that targets and attempts to shoot down incoming...
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      Missiles: An exercise in frustration

      Hello all, I wanted to share a few thoughts I've been having on the current state of missile mechanics in the game. At the moment, they are an incredibly useful tool with an irritating and sometimes nigh-impossible to use mechanic. My frustration starts first off with how missile locks are...
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      Updated Weapons, Outdated AI

      I'm on .152 with a freshly reset universe.
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      Updated Weapons, Outdated AI

      So today I finished refitting a small strike frigate of mine to use some of the new weapons. From early combat trials, it became painfully obvious that my AI gunners could no longer hit the broadside of a barn at 200 m, and I would have a better time dealing with pirates if I installed...
    13. E

      Ascension-class

      Hey guys, just started playing a few days ago. Here's my third creation, the Ascension-class starship. It's a WIP, hence not fully armed. Every red circle you see is a turret mount. I'll post some specs and story about it when I get the chance.