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      On the Efficiency of Rail Turrets

      From what I have read on the bug tracker, the only type of turret that does not cause extreme lag is one that has complete freedom of movement about both the horizontal and vertical axes. If a dev could confirm or correct me, I'd appreciate it: I believe that the collision detection is run...
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      On the Efficiency of Rail Turrets

      So, as many of you are probably aware, Rail Turrets that do not have complete 360-degree freedom of motion cause extreme CPU usage when either the turrets are too big or there are too many of them. Feed has already posted a very reasonable suggestion for how to solve this issue, however I...
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      SDN-135 Arjuna (Dreadnought) - SDN-135 Arjuna Revision C - Now with more boom!

      With the advent of a new wave of weapon balances, a lot of room for improvement appeared and has been capitalized on. No longer requiring 139,000,000 energy to fire its main weapons, Arjuna's power capacity was reduced to 99,000,000 and bigger, meaner weapons and shielding installed in the...
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      SSG-247 Firewall Rev A

      Let me ask you a question. How do you keep an upstart little self-proclaimed Emperor from rolling his flagship up to your shipyard and pimp-smacking your fleet into the nearest sun while your pilots are napping? The answer is a sentry gun. And if that doesn't work... Use more sentry gun...
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      Of Armor and Shields

      So, it's been apparent for a while that when compared to shields, armors of any ilk just don't measure up. Armor is meaningless against missiles that can vaporize half your ship in a single shot, and it's even more expensive than shield generators and rechargers, making deploying it in useful...
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      Slave cameras to Missile/Cannon/Beam/etc computers

      [WANT INTENSIFIES]
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      SDN-137 Vimana Rev A

      What happens when you give your ship over to a psychopathic war AI and she injects it with all sorts of machine steroids and superserums stolen from the Marvel universe? This: Hello once again! I am proud to present a radical upgrade of the SDN-135 Arjuna, the SDN-137 Vimana. Where the...
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      SDN-135 Arjuna (Dreadnought) - Arjuna Rev B

      Live combat analysis revealed that while the Arjuna is a powerful anti-capital weapons platform, its CIWS grid is ineffective. Thus, she has been advanced to Revision B, which reconfigures the beam and cannon weapons for greater damage-to-energy efficiency and replaces the flak guns with 4-cell...
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      Navigation UI suggestions

      Something that would be fun to consider is having the icons scale based on range to target, and having the selected target's hud blip be about 1.5x larger than everything else. Being able to tell how far it is to everything on the field would be a boon for a pilot's situational awareness. The...
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      Frostwind Flight Suit 1.0

      A sleek, stylish flight suit for daring pilots with a taste for cyberpunk.
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      Banshee Fleet Bomber - HOTFIX TO REV C3a!

      EMERGENCY UPDATE! I just discovered that the landing gear I added in the last update (look down in the pilot's seat, activator+not gate at the bottom controls the landing gear, hatch and loading ramp) was also connected to four of the turret docks. So, any time you felt like retracting it all...
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      Banshee Fleet Bomber - Banshee Fleet Bomber Revision C

      Introducing the Banshee C! It's the same, sleek murder machine, but with a seven new Anti Missile Turrets.
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      Starmade Shipwrights Alliance [SSA]

      - Username: Esarai - Preferred Style(s): Angles. ANGLES EVERYWHERE!!!!! - Qualities: Extreme complex exteriors High detail interiors (Roleplay up in this b***h) Functional secondary systems Effective primary weapons and system design
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      Valkyrie Strike Destroyer Rev C

      Another product of the Spearhead Yachtworks, the Valkyrie-class is the first ship I built for them. It's meant to be fast, sleek, and deadly. It comes equipped with full overdrive, full armor and shield hardening, jump capabilities, a complete interior and a logic-activated red alert...
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      Frostwind Interceptor Rev D

      The Frostwind Interceptor is a light attack fighter intended for scouting and long range strike missions. It is suitable for operation by both human and AI systems. This release comes with two variants, the Frostwind A and D. A is a long-range jump fighter equipped solely with missiles...
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      Banshee Fleet Bomber Rev C3a

      The Banshee Fleet Bomber is designed to survive in extremely hostile combat environments where lesser bombers would quickly become mincemeat. Armed with two Avenger cannons loaded with armor-piercing rounds and 12 multi-mode missile launchers, the Banshee is capable of projecting formidable...
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      Spearhead Yachtworks (formerly called "Zenatio Shipyards")

      [System Initialized] [Activating content cannon] [Silo 1 loaded] [Silo 2 loaded] [Silo 3 loaded] [Computing firing solution] [FIRING SEQUENCE START] Frostwind Interceptor Banshee Fleet Bomber Valkyrie Strike Destroyer
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      Spearhead Yachtworks (formerly called "Zenatio Shipyards")

      Hello again. Time for some more ships! First off, the Valkyrie-class strike destroyer: Here we have top-downs of the Frostwind interceptor and its older brother, the Banshee fleet bomber:
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      Heatseekers, whyyyyyyyy?

      So I recently began fooling around around with heatseeking missiles again as an offshoot of developing a new fighter. My objective was to make a fast strike fighter that could stand up to a destroyer-class vessel, and to do this, it needed to kill the turrets ASAP. How better than to do it...
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      Missile dodging

      I've always been of the opinion that the damage potential of a missile should be inversely proportional to its turn radius. Larger missiles take longer to turn and do massive damage, while smaller ones don't do as much, but are almost guaranteed a hit. Also your graphic is wrong. Missiles...