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    1. BDLS

      CLOSED* CONTEST: Default Stations Submission

      Hate to say it, but it's kind of an important topic if these are gonna be the default stations. Hardened hull is worth a ton of credits. Maybe it shouldn't be worth so much?
    2. BDLS

      Mining computers and PlexStorage Containers

      ^ What he said, but yeah I like the idea of connecting salvage computers to plexchests. Especially now that salvagers will see more use. I like it even more in conjunction with that suggestion (too lazy to find the link, perhaps was on the old site?) to make storing materials take up more room...
    3. BDLS

      Importing Custom asteroid

      If you import it in SMedit it will be given a ship core automatically. If you want to make it a non-ship, you'll have to replace the core with something else in SMedit, and rename it as an existing station or asteroid that has been loaded in the universe (if you wanted to go that route). What...
    4. BDLS

      StarMade 0.16 - Crafting and BattleMode

      I didn't exactly say over 50% was a bad thing, but 100% defensive ion effect is. Can you imagine it now? 2 ships hitting each other with their powerdrain beams at the same time, hoping someone will slip and get an outage. This dance continues on and on at a stalemate because everyone has to use...
    5. BDLS

      StarMade 0.16 - Crafting and BattleMode

      You are probably the only person in this community who feels 100% Ion support (invulnerable shields) is a good thing. Putting huge power drain beams arrays (which are kinda crappy for the blockcount, IMO) on every ship to deal with that kind of meta would not be fun. Nothing could ever be...
    6. BDLS

      I have idea how to solve Build Block ecenomy issue!

      How do you propose we enforce that? Admins can't watch every player all the time. Look for mass block removal? I do that to fix large sections of structures or for terraforming. Many players have been and are currently interested in playing on balanced economy servers, not where everything is...
    7. BDLS

      Blueprint cost multiplier

      Many players won't play on a server that disables local uploads.
    8. BDLS

      Blueprint cost multiplier

      Word. Definitely need some kind of 'restore to blueprint specs' type service in the game. Would increase enjoyment for everyone by a ton.
    9. BDLS

      Blueprint cost multiplier

      An option to set a server.cfg multiplier variable for buying blueprints with credits. Default would be 1.0, which would be the normal cost of the blocks. You could change it something like 2.5, so people in your server have to pay 250% normal price to spawn in blueprints, or whatever you think...
    10. BDLS

      CLOSED* CONTEST: Default Stations Submission

      Did you even read the first post in the thread?
    11. BDLS

      NASSvote IV

      Welp, looks like 32^3 is gonna win the poll. Hope it works for 4242 without issues.
    12. BDLS

      I have idea how to solve Build Block ecenomy issue!

      Oh, I was thinking that as a character (even a boolean, 0 or 1) it would require a byte to save. So unlike a character in Notepad, when a character is saved (taking 1 byte)...as a block in Starmade, it only takes 1 bit?
    13. BDLS

      I have idea how to solve Build Block ecenomy issue!

      The issue people have is when they want to a server to have some kind of a decent economy. There is no point in building a salvager when you can just plop down a build block and remove up to 8000 blocks with one click. In any case, you need to use it to build a station or on a planet. Using...
    14. BDLS

      NASSvote IV

      Unless block handling changed in the most recent version, 32^3 is a bad idea. That's a potential 262,144 blocks removed/added with one click. I've noticed when you go much above default 10^3 it causes strange issues in the game, and that was in single player. People spamming this on a server...
    15. BDLS

      I have idea how to solve Build Block ecenomy issue!

      Bad side: Adding another byte to each block to track if a player placed it would increase system demands heavily.
    16. BDLS

      What happened to box dimension bonuses for power regen?

      Planr I don't think that's really a 100% confirmation that docked reactors are going to remain usable. Would be nice to know for sure, though.
    17. BDLS

      Bought 2 days ago and now deleted..

      git gud
    18. BDLS

      What happened to box dimension bonuses for power regen?

      I think few people argue against the softcap. That definitely needs to exist. Good points. I wonder if there is a better way (adjacent disintegrator regen boosts!) other than cubic and snake-like boxdim bonus designs of the old system to make a more interesting engineering system for power.
    19. BDLS

      Captain Log and address book.

      How did you get that from that post?
    20. BDLS

      What happened to box dimension bonuses for power regen?

      The entire issue is a balancing act. Do you have a dumbed-down system for building ship systems, which appeals to new players to get them rooted into the game? Do you have a more advanced system that rewards playing the game longer and testing new configurations, keeping veteran players...