NASS Hardcore will remain non-updated until further notice. We don't have time to admin and keep the blockset updated with the rapid additions/changes going through Starmade right now.
^ yeah, we're about due for signs
Besides obvious stuff like the new weapons/tweaked balance & game optimization...
More AI fleet options, like an option for AI ships to return to it's initial position when done aggroing.
Turrets return to rest/initial docking position 10 seconds or so when...
SMedit can generate spheres on it's own. Also, it starts taking up a ton of memory when you start going over 350m or so in diameter. A dyson sphere would have to be insanely larger. But yeah, it would never render at that size.
/svgg/ was mostly Starmade related until SE started getting a decent amount of updates in. I think most of the /vg/ users got a bit burnt out on Starmade. Also, with a lot of the /svgg/ guys coming from Corneroids, the superior physics of SE likely appealed more.
But yeah, Schema (seemed to)...
Yeah, a timer that resets turrets to default resting position like 10 seconds or so after they are out of "aggro mode" would be swell.
On a similar note, it would be REALLY awesome if your AI ships would have a similar reset function, except they return to the same coordinates they were at when...
You can, although the game currently does not support differentiating between pirate and trading guild ships. (Although that support is coming in the future)
Honestly...it sucks for you, but that\'s how its always going to be in nearly any internet community.
Just lie about your age! Easy enough. If you\'re mature enough you\'ll pull it off.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.