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    1. Criss

      StarMade v0.19519 Cargo & more

      Without proper inventory management, there is less of an actual economy. We are striving to reach a point where trade is important, and just as viable an area of gameplay as running missions, or hunting pirates. Future changes include passive resource acquisition and trade routes. How can these...
    2. Criss

      StarMade v0.19519 Cargo & more

      I never really enountered this type of play style at all actually. It is theoretical stuff that Saber proposed for his racing and that is about as far as capacity based ships went. I will ask why this was changed. I don't have their reasoning, as I mentioned in my last comment.
    3. Criss

      StarMade v0.19519 Cargo & more

      It was certainly not intended to encourage increased shipscale. This alone really doesn't do that past a certain point as many servers have limits, and beyond that the game performs poorly after reaching a certain point. It certainly effects combat though. 1: How does this change effect weapons...
    4. Criss

      StarMade v0.19519 Cargo & more

      I believe as stated in the release video (which may not be in the OP) that over-encumbered players would move more slowly. This is an abrupt change to how inventories work so we would not force the loss of blocks or immobility on the player immediately. It is an option that is off. If the option...
    5. Criss

      Criss' Thread

      It has already been established via game mechanics that jump gates need a receiving structure already in place. Until that point, sure the stick shops could use them. But their final destination is always uncharted space.
    6. Criss

      Criss' Thread

      They will and it does have enough space. Probably grill. Black hull.
    7. Criss

      Criss' Thread

      It is meant to be subtle. The TG is meant to be recognized by the grey more than the small white a blue accents on their hull.
    8. Criss

      Criss' Thread

      I will try that. We have yet to decide that. For now it's mostly based on color scheme and style.
    9. Criss

      Criss' Thread

      The issue is that posts can only display a limited number of images.
    10. Criss

      Criss' Thread

      Interesting concept!
    11. Criss

      Criss' Thread

      We know that, but it's also not going to be easy to remove other factions from the area, by means of diplomacy or force. The area around spawn will have more than just spawn shop as well. Already something that has been thought about with many solutions to help new players along.
    12. Criss

      Criss' Thread

      Twas mine. Bench really made it come to life though. Stick shops should be vulnerable in the future. Actual Homebases plus a few necessary stations will be the only ones truly invulnerable. Idk why stick shops still have an invulnerability.
    13. Criss

      Criss' Thread

      Hello! Today I am showing off the new and improved stick shops. That is what they are commonly known as among the community. There is no real designation for this thing, but perhaps there should be. As you can see it is very similar to the current mathematically generated stick shops. We...
    14. Criss

      Dev Blog : November 27th 2015

      Yes that would be the idea. We would ask for a few ships at least.
    15. Criss

      Suggestions by Ilias.

      Except those blocks do not fall under a system where they have two components that need to be linked, which was my point. Just about everything that is linked is either a computer or a module aside from logic which does not require another block to give functionality.
    16. Criss

      Dev Blog : November 27th 2015

      The contests in question would be for random NPC factions, not established ones. In which case we would want variety.
    17. Criss

      Suggestions by Ilias.

      1: Unconfirmed feature and difficult to impliment. Further research is needed. In the end if the system is not fun it won't happen. 2: Likely planned. Core features and their blocks come first however. These are second to that in priority. 3: There is no player gear. It would also be quite...
    18. Criss

      Dev Blog : November 27th 2015

      Well the issue is that it is meant to be random. It would be counterproductive to ask the builders to use a specific style. Most competitions would be used to introduce new random ship sets. At least for now. Once people are familiar with an established faction we might get a contest running to...
    19. Criss

      Criss' Thread

      Yeah the TG will have some obvious communication arrays in order to coordinate their ships. Yes. For the Trading Guild they are mostly utilitarian except when it comes to the spawn station, as that is a major hub. That is why they are grey colored. The blue and white will be toned down on other...
    20. Criss

      Criss' Thread

      The freighter currently has abysmal shielding. In order for thrusters, power and the JD to come close to optimal most of the space was used for them. A PD turret can go on. That is totally fine. I didn't put it in the picture because I think it looked better without the turrets on. We already...