Search results

    1. Criss

      Recognized Firing a Weapon Outputs a Logic Signal

      A long time desired feature. While it may not be a priority I am sure this is possible and maybe even easy to do. It may have to wait until we take a look at weapons again. I will document this for when that time comes.
    2. Criss

      Recognized Reverse connection mode

      This was something I had though about yesterday as I was dealing with logic on screen. Better still would be the option to simply select an object and see what it is slaved to. I will certainly try and make this a feature when we look at logic again.
    3. Criss

      Recognized Thrust Profiles & Race Classes

      IIRC the conclusion some councilors and team members had come to was that the thrust profiles would activate upon entering a race. It would be an option for the race computer and that it probably shouldn't let you disable to profile or alter it until the race is complete. It is low on the...
    4. Criss

      Recognized Portable Remote

      Sounds like a great idea and with the transporter item already being a thing I am sure this is a possibility.
    5. Criss

      Planned Galaxy Configs

      I am marking this as planned, although I cannot guarantee that galaxies will see config values in the server config files. The reason being is that the game operates on a certain number of sectors and systems to create nice chunks that can be handled better. There will however certainly be a...
    6. Criss

      Read by Schine Artificial Evoulution

      This is an aspect of NPC's that we have not discussed among the team. For the moment, the most that we have planned is that you will be encountering factions that you can help or hurt in space. We have yet to discuss the possibility of non-space-faring species that are in other stages of...
    7. Criss

      Recognized Ship Beam sizes

      I cannot speak to how this would be implemented. I imagine it will have to be customization simply because of the nature of builds in the game, and at the same time it should not be ridiculous and extend past a barrel. When we get to working on weapons and visual effects I will be sure to bring...
    8. Criss

      Read by Schine Being able to save coordinates when you are not actually there

      I agree. The current bookmark system alone is quite limiting altering the config file.
    9. Criss

      Recognized Bobby AI "Torpedo" Mode

      I see no reason why this cannot be a thing. The great thing about Starmade is that people already have found ways to make torpedo and it is clear the players want them Why shouldn't we make it an option?
    10. Criss

      Recognized Cloud Based Templates and Blueprints

      Th easiest place to accomplish this would be with the steam workshop, as they already have the necessary instructive to accommodate directly downloading and uploading a ton of these types of files. The game does not currently recognize changes to the folders while you are playing the game and so...
    11. Criss

      Recognized Sharable Star Charts

      This is something that may inevitably become a reality! In the future we want exploration to be a viable gameplay style. All the new races and flora and fauna shouldn't just be out there already charted on your map. That takes away the fun of discovery. As such I imagine at the very least the...
    12. Criss

      Recognized Change Salvaging Mechanics

      So the biggest concern here is that salvaging blocks from derelicts was removed because it was a cheap way of making money and resources. It minimized the nesseccity to actually craft. If something like this suggestion is to work it needs to only apply after the player has put fourth some...
    13. Criss

      Read by Schine weapon distance

      I think there may be specific reasons why they are tied to sector size. Depending on how it is configured, a server could shoot half way across the star system. With space it makes sense that weapon range is unlimited, however for the purposes of balanced gameplay there needs to be a limit. I...
    14. Criss

      Play as different races

      I would mark this as recognized if it were not in the general forum. Basically yes we want to explore that option. It will take some work because different races means different models and animations and textures. All player gear either has to work or has to be made anew for each new playable...
    15. Criss

      Criss' Thread

      There will be a staging ship for the TG and another large ship that can field drones.
    16. Criss

      Criss' Thread

      I thought we accepted that it wasn't a fighter at this point? The only reason I or Saber referred to it as a fighter was because we hadn't built it yet. The name stuck and that was it's designation in the catalog. I'm sticking with gunship. The TG will be utilizing unmanned fighter drones that I...
    17. Criss

      Kupu's thread

      Yes slabs of forcefields produce white light. Something I displayed in the release video :P
    18. Criss

      Criss' Thread

      I like the sound of gunship! The issue with fighters is I feel you need a number of them to take down similar targets. Probably not as true anymore. I feel like the scavs will make use of small fighters more than the TG will. I will explore those options. On a side note here is this weeks...
    19. Criss

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      And hopefully in the future they won't be.
    20. Criss

      Criss' Thread

      Yeah I wouldn't call this a fighter. My personal eve fighters are the size of a realistic space fighter and yet that's only half the size of the ones we saw in Dalmonts competition and those ones were about half the size of the one here. I don't think there are any other good names that fit the...