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      StarMade Development Direction

      this ^
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      Hopes for a Better Tomorrow

      Cargo won't be tomorrow, tomorrow is purely bug fixing and balancing. However cargo is definitely on the cards for the update after that. We recognize that players will want to start planning so we'll be putting out a dev blog tomorrow explaining our plans for cargo and what you need to know to...
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      Placing race gates on ships.

      Wireless logic is easy as it's not contextual position data, it's merely 0 or 1 mattering if it should be on or off. It doesn't matter where the wireless logic block is in space, but with gates it does. testkil it may be possible but again would still require a complete rebuild.
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      Placing race gates on ships.

      Because of the way the data is stored for both race gates and warp gates (as you have to link them with the marker beam) if they moved from their location they'd instantly lose connection. We'd have to totally rebuild these systems from the ground up and it would result in these systems being a...
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      Shop Cargo and Storage

      We'll definitely be addressing the stocking of shops as it comes to cargo & stack limits. Don't expect you'd be able to sell the same massive amounts as you have been able to in the past. But there's some cool dynamics in the works as well so stay tuned :)
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      StarMade Development Direction

      Interesting point.
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      StarMade Development Direction

      Not ruling it out. Through faction permission overhauls etc we'll make it natural for players to join factions but also recruit npcs to the faction to then join them as crew on their ships.
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      StarMade Development Direction

      It'd be you can only have a certain stack size for a specific block type. In theory smaller items you could hold more of, while larger heavier blocks you can hold less of per stack, but this would be all balanced. Thrust updates are still being talked through to make sure we only have to do it...
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      StarMade Development Direction

      never thought i'd hear this line
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      StarMade Development Direction

      It'd more likely just keep stack of something on you rather than you magically accessing cargo
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      StarMade Development Direction

      Hadn't thought of that, good point
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      A suggestion for more Dev interaction.

      This would more be a council thing than a dev thing. Obviously we'll have things like Q&As like the recently announced one but on the whole, most of the suggestions we've recently integrated into the game have come through the council monitoring the suggestions forum rather than the devs doing...
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      StarMade Development Direction

      I guess it's finding the balance. For something like Minecraft it feels natural to be monitoring food levels, but with so much we'll be adding in, those smaller things could easily feel like a pain to have to deal with.
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      StarMade Development Direction

      calculating internal areas especially during battles is quite process intensive, so we'd need to find a simple less performance-heavy way to do it before really saying yes or no on it. Food we could look at adding in during the overhaul of astronauts etc but it just matters if the rest of the...
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      StarMade Development Direction

      It'll be through ship management, it won't be block based. We discussed it and block based was just making it more complex then it needed to be, just for the sake of keeping with everything being block based. So instead we're going for a simpler menu screen system approach unlike anything we've...
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      StarMade Development Direction

      Obviously we can only allow for so much, so if it gets too complex well you'll have to figure out another way for NPCs, but we want to encourage this sort of building so we're keen to make sure there's possibilities open to allow for such configurations.
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      StarMade Development Direction

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      StarMade Development Direction

      Over the past year here at Schine we’ve done some major work on the whole building, crafting, mining gameplay aspects of StarMade. We did some major updates like the move to galaxies and star systems, as well as our first big-ish GUI overhaul. We also added in rails, logic, shipyards and our...
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      obfuscation?

      The game is free for now, but won't always be. We're keen to support mods in fact we plan to try to make mods simple to create and manage. At the moment however compiling an API is not high on the priority list, I've been told it'd need to be reworked time and time again if one were released...
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      Question about development (Oct 2015)

      Hey TartarusMkII thanks for replying back. I can't speak to those who advised you not to push the perspective of new players' but I for one would be very keen to see whatever you have been able to put together (PM me and I'll take a look). Thanks for sharing your concern. I can see how, out of...