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    1. Bench

      StarMade Active Development Timeline

      That will be possible in the future yes
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      StarMade Active Development Timeline

      The content for integrated tutorials is being worked on as we speak, so it won't be too long before it's introduced so from then on we should be meeting you with what you need to know as you follow that learning curve. That would be ideal for Beta, though I haven't sat down and done the maths...
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      StarMade Active Development Timeline

      That would be part of our major faction overhaul slated for near the end of Alpha development as there's a lot of dependencies for what we wish to do with factions.
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      StarMade Active Development Timeline

      For those who might be wondering, there's approx 170 projects listed if memory serves.
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      StarMade Active Development Timeline

      We have a lot of plans ;)
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      StarMade Active Development Timeline

      We may implement a basic form of it sooner in the timeline, but currently plans have it later in development due to the way we wish to implement it.
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      StarMade Active Development Timeline

      Yes, we'll be introducing more reasons to have a scanner system.
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      StarMade Active Development Timeline

      We had planned it to be sooner, but after looking at all we needed to implement first to actually have it the way we wanted it to be, it just ended up being pushed back to accommodate the preceding dependencies and features. Trust me, it's worth it being pushed back considering all the much...
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      StarMade Active Development Timeline

      We'll be looking at better balancing between gameplay features, of which an aspect will be to do with jump drives. Warp gates also will be revisited later on down the track once more gameplay elements are in, to better make them suit their niche. I expect that they might become quite useful for...
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      StarMade Active Development Timeline

      Are you talking Jump Drives, Warp Gates, or FTL? They're all different things.
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      StarMade Active Development Timeline

      Citizens are either player controlled characters or NPC characters. Astronaut refers specifically to what applies to citizens in the astronaut mode rather than a separate entity entirely. So in the context of above: Citizens – NPC or Player-controlled humanoid characters Fauna – Creatures found...
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      StarMade Active Development Timeline

      We'll be rebuilding factions from the ground up with new established objectives and means to work towards them. We'll give a number of ways players can interact with factions and how factions interact with each other, both in a friendly sense and a hostile sense. We'll also be introducing a...
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      StarMade Active Development Timeline

      OP updated with next bunch of projects (therimmer96 you were asking) We hope that in all we do there's a level of customization that the community can be engaged with. When it comes to objectives and missions and telling stories, our hope is that we'll build a game that is able to support the...
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      StarMade Active Development Timeline

      Ah, shall address
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      StarMade Active Development Timeline

      Update released: StarMade News - StarMade v0.198.219 Custom Shapes, 7 Languages, reworked GUI graphics & new Asteroids Timeline updated
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      StarMade Active Development Timeline

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      StarMade Active Development Timeline

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      StarMade Active Development Timeline

      [ ][ User Experience ] █████████ █████ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ [ ][ User Experience ] █████████ █████ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ [ ][ User Experience ] █████████ █████ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █...
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      StarMade Active Development Timeline

      This thread is dedicated to actively covering the development and progression of development of StarMade. Here at Schine we're dedicated to building StarMade into all it can be. We often get asked what our plans for the game are, what's coming next, and that all important question of when will...
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      StarMade Development Direction

      Recently we've re-addressed our development timeline with regards to dependencies etc and found that a lot of what was initially mentioned as things that would be added in over the next few months in this thread have now been pushed back due to the number of other dependencies that have to work...