So thinking more about the above, with those basic differences here is how each factory tier can be described.
Basic Factory: Uses very little power, but requires a lot of space to scale up and is a bit wasteful of materials. Good for power-constrained scenarios.
Standard Factory: Intermediate...
I believe the devs already have ideas for some kind of warp drive separate from existing jump drives for capital ships, but I don't recall much information being available on this.
I think that could work. Make rails/turret axis indestructible as long as the turret still has blocks. However the turret axis can still take damage and lose the ability to turn. Once the turret is completely destroyed, then the turret axis can die. Things will never undock due to damage then.
Just riffing a bit here. I got to wondering: Why do we have three types of factory block? The first thing I do with my Basic Factory is build a Standard Factory. The first thing I do with my Standard Factory is build an Advanced Factory. And then all three go right next to each other and...
I would go so far as to add a minimum damage which is somehow calculated based on mass/armor distribution or something (someone smarter than I can figure that part out:-p). If an attack hits armor and does less damage than that minimum, it does nothing. If it's over the minimum, then it starts...
Right now it can be tricky to work with some ship designs because of placement of the Shipyard Core Anchor. If it's not positioned just right, especially in smaller shipyards, the design will extend beyond the shipyard's boundaries and won't fit. Then it can be trial-and-error of entering build...
The developers are nearly running in stealth mode, and have done just enough to build a small community which can help with testing. There's no need for them to go beyond that until the game is in a more complete state. Trying to push and market the game now could result in a lot of negative...
How difficult is it to change those values? Like I've mentioned elsewhere around here, I plan to reset my server when the next major update hits and want to tweak some settings such as sector size. These changes sound interesting but I don't recall seeing settings like that in the server.cfg...
That would be fairly easy to test. Just need a non-AI-controlled cannon/cannon turret and see if a player is capable of shooting down missiles. Use a nuke missile to make it easier since they're slow.
So make the entire surface of the ship out of docked cannon+cannon+Bobby AI modules. Should be able to fit that into a 1 x 1 x something linear turret for near 100% coverage by point defenses.
...Just don't do it on my server. :-p
I voted mediocre. I have not done much combat yet, but when taking on pirates it's easier to manage shields than armor. Shields recharge, while lost armor means tearing down and rebuilding the ship.
I assume the current small sector size was selected to speed up gameplay simply to make development, testing, and debugging easier. Larger sectors will probably better for gameplay in the final game, but for now it would limit players in ways that make finding issues in the Alpha stage...
On further thought, there are some interesting ideas in the OP that could add to the game, but I don't want to see current jump drives go away. The new system looks more limiting and I think jump drives are already limited enough by jump distance and recharge time.
I think the OP's idea could...
Lol. So Jump Drives in BattleTech only work between certain positions relative to a star and are very unpredictable if used outside an accepted jump point. They're limited in range to at most 30 light-years per jump, all jumps are star-to-star, and Jump Ships must sit and recharge at a star for...
Yes, a large part of the interior of real warships is composed of a ton of cramped access paths for maintenance and repair work. Like I alluded to earlier (I think it was this thread), Space Engineers designs typically incorporate that because you need to have direct access to blocks to weld or...
A common joke in the office is "I hate our code so bad I want to print it all out so I can light it on fire!"
If 2k is the default, then I agree that 20k is probably too big. 10k might be a better starting point.
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