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    1. aRottenKomquat

      Rejected Time to Ditch Planets as Object?

      Maybe it's time to ramp up the system specs for StarMade (though I don't even know what current specs are...). My main gaming rig, despite being from 2011-ish, has 32 GB RAM. My budget low-power Internet rig running Lubuntu has 16 GB RAM. My point is, RAM is cheap, and if the game could be...
    2. aRottenKomquat

      Removing Base Location

      I agree, and I think bases should only show up on the galactic map for two reasons: 1) You have scanned the area and located the base, or 2) The base has some kind of broadcast antenna installed and activated which reveals its location to the galaxy.
    3. aRottenKomquat

      Should Factories/Industry be More Challenging?

      I think we could use secondary modules that alter factories' power consumption, speed, and efficiency (ratio of produced goods versus input materials). You can prioritize one statistic at the expense of the other two. There might be other things to tweak too. Perhaps stealth, via some kind of EM...
    4. aRottenKomquat

      You could learn from Notch

      I played Minecraft heavily in the Alpha/Beta days. It was frankly a terrible, buggy mess until Notch freed himself from it.
    5. aRottenKomquat

      What the heck...

      Yep, this. I was building a large salvager quite a while ago after resetting my server, and I thought the game was broken. It would never emit beams. I spent about two hours trying to figure out why. Rebuilt the miner, restarted my client, restarted the server...nothing would fix it. Finally my...
    6. aRottenKomquat

      StarMade Surprise Update

      Now that would be sweet!
    7. aRottenKomquat

      Power Generation and Gameplay Possibility

      I am pro-fuel if the game will provide a way to help ease the logistics of keeping your fleets fueled. Perhaps a way to use crew to help refine and store fuel, and make fleets smart enough to return to a friendly refueling base when needed, as well as a "limp mode" which allows starships to...
    8. aRottenKomquat

      The Power Overhaul has to happen ASAP

      I somewhat agree. I've been playing other games lately while waiting for the "next big thing" from StarMade, and the power overhaul could easily be that thing, though I was actually expecting crew to be next. We'll see.
    9. aRottenKomquat

      A/B testing on dev builds?

      After seeing the hugely mixed reaction to the new reactor proposal, I got to wondering if Schine has the resources and manpower to consider A/B testing. Basically when you have something this new and this game-changing that can be addressed a few different ways, partially implement ALL the ways...
    10. aRottenKomquat

      Stations with Jumpdrive

      I could see having a big, expensive system which can jump a station once, consuming that system and its blocks. But that might be better suited to a mod IMO.
    11. aRottenKomquat

      Power System Overhaul Proposal

      Or we could go really abstract and simple and have exhaust ports with no real consideration to what physical principle they use to cool, or what they emit. Don't worry about radiators, or sacrificial coolant, and such. And to keep the calculations simple and prevent lag, instead of trying to...
    12. aRottenKomquat

      Power System Overhaul Proposal

      Steering this back towards the new proposed reactor components, so the proposed system will overheat if your ship's systems are overpowered compared to your reactor. This could be somewhat mitigated by using an "overdrive cooling" system which uses water/ice as a "fuel source" and simply...
    13. aRottenKomquat

      Power System Overhaul Proposal

      We might be getting into quite a tangent here. But yes, evaporating is an extremely effective way of removing heat in a vacuum. There could be a cooling system that just boils ice, and finally we have a use for all those useless ice blocks!
    14. aRottenKomquat

      Power System Overhaul Proposal

      Calling space "cold" isn't terribly useful. Space is actually an extremely good insulator. For example, the insulator in a thermos is just vacuum. Even deep in interstellar space where the average particle temperature is just a few Kelvin, it would not feel cold to you if you were exposed to the...
    15. aRottenKomquat

      Power System Overhaul Proposal

      Instead of using the general surface area of a ship for cooling, I'd rather see dedicated "radiator blocks" with grouping mechanics that encourages placing them in 1-deep planes with no neighboring blocks. Noncombat ships could simply use radiators as the outer hull, with extra vanes sticking...
    16. aRottenKomquat

      I know I'm destroying your ship but I can't hear my lasers

      Does the game even have sound? I've never noticed sound effects before, I just assumed there was no audio engine at all yet.
    17. aRottenKomquat

      Power System Overhaul Proposal

      So on further thought, I like the heatbox idea but I'm not a fan of calling it "heat." Instead, I think it should have to do with crew access for maintenance, repairs, and some kind of terminal access for regular operation. Add in some kind of required crew terminals that have to fit in the...
    18. aRottenKomquat

      Power System Overhaul Proposal

      Having not read all 32 pages of this topic (wow)... I think the idea is a step in the right direction but obviously needs some refinement, which is to be expected since schema basically said "We want to change things and here is a partial idea on what we might do." But I don't really have any...
    19. aRottenKomquat

      Throwing concepts on power concepts!

      I like the idea of exhaust ports to vent some of the reactor heat. As long as some blasted newb in an X-Wing doesn't shoot a proton torpedo in it....
    20. aRottenKomquat

      These are not the planets you are looking for (makes hand motion)

      I think it's hard to speculate on an improved collision check without knowing how the current collision check works. For all we know, the collision checks aren't even the problem. The issues could be anything from using the "wrong" type of data structure which causes data lookups to take way too...