Search results

    1. K

      How turret shield works?

      They are fun in controlled field which is half of PvP in this game.. Now if crew update gives a benefit for fighters with interior..thatl be changer if it's not so complex to use
    2. K

      How turret shield works?

      Derailed to thread about fighters..:p Well give it a few updates. Drones/Fighters are viable, just a pain in the ass to work with them. And they are not very smart. Personally I'm hoping the fleet ui gets a makeover when that update happens.
    3. K

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      With this update, does it open up the future possibility of the 22.5 angle wedge slab varients
    4. K

      Turrets stop firing when using lock ons

      I'll mess with it. See which variable caused it and if it's repeatable. Wasn't sure if it was on the tracker already. My guess was the selected target, and the computer pointing up
    5. K

      Turrets stop firing when using lock ons

      Yup. Tested at all ranges, 1km, 2 and 4km. Turrets will begin during when missile gets hit with ams, or unloaded
    6. K

      Turrets stop firing when using lock ons

      just curious if anybody has noticed this issue. when testing out a ship i noticed turrets stopped firing when firing a lock on missile. the turrets are set to selected target. 2 turrets are missile-cannon so sadly my plan on using them for anti ams over swarms (fleet friendly being the...
    7. K

      How turret shield works?

      passive effects still also require manual activation to i believe. ai still cant turn them on
    8. K

      How turret shield works?

      I have to agree with you given beams are buffed. 5k fighter with a very good pilot could avoid most cannons and missiles and snipe of turrets which could turn the battle over if the main ships are at parity. Now if beams become a bigger part in turret packages. I doubt these top notch pilots...
    9. K

      Beam Weapon Visuals - Travel time

      perhaps keep it to pulse slave for the slow down effect. kinda reminds me more of say final fantasy mako canon. really thou think just having the beam rendered differently and scale to size be MUCH better visually
    10. K

      Best Missile Circus you've seen in-game?

      If we ever get the minelayer. Murvs would be awesome in game, not just for fireworks looking effect. Nope have not made any rail missile missile art yet. Been meaning to
    11. K

      Possible to edit rail block stats? Specifically strength.

      Just remember it's no substitute to not design with the weakness of rails in mind. Internal turret base, faction modules to add a block of super armor next to the docket. Etc.
    12. K

      22,5° anyone?

      Isn't it 12 bits for block id... thou he just moved a bit, hp into orientation. Just so we can have 2 blocks toggle lights that I honestly rather we have 2 blocks one on, one off. And move that into block ids...anyways he has said if it comes down to it, going to 4 bytes is a option.
    13. K

      Best weapon type for mass destruction?

      Personally the super beam array would be godly.
    14. K

      How did you guys learn to logic so well?

      Starmade has a selection bias for computer science majors, I'm not one. Anyways you can look up Boolean algebra online, etc and it's more simple then normal algebra... me personally I'm not that great but i have used it in limited function with Eurorack music equipment.
    15. K

      22,5° anyone?

      Wouldn't that be a wedge to round of slabs, or you talking a squished down corner? Keeping it simple, id not muddy it up with 3/4 And 1/4... The system in this update could do it. But yah the gui side could be improved... on the whole not a big priority. I Donno kupo redid the whole textures I...
    16. K

      22,5° anyone?

      i gather we have used what 1/2 the block ids or less. its 2048 block ids? not the full array. just a few of the biggest ones that would see the most use in building. without putting starmade at 90% used block ids. even then he has said moving to 4 bytes is possible so i dont think a...
    17. K

      22,5° anyone?

      How many people are config modding these days? How many block Id are currently taken and how many total can we have
    18. K

      Return of Pipes!

      transportation tubes. its like anachronistic futuretech
    19. K

      Salvager Efficiency

      its best never to use missile slaves for mining. less you want the server to unionize and assult you hard.. we already have a piss poor way to mine with 1000 so outputs. no reason to make it 9000, also the missile slave template used is ugly as sin. either make it random or symmetrical...
    20. K

      Are Beams and 100% Explosive Non-Missiles Good Now?

      Pierce got fixed to scale with module ratios as should be. No more missiles being full pierce and hitting shields at full. It was rather broken tech, and many knew it, in a way was hidden knowledge for new players cause yah super missiles hitting you hurts a lot more then these fixed missiles