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    1. Blaza612

      Read by Schine Change Warp System and Interdiction Ideas

      Indeed, but the warp system is still yet to change. I'm currently hoping that they got the inhibitor strength vs warp drive strength from this thread, and thus will eventually change the warp to something that is far superior than a glorified /change_sector command :p
    2. Blaza612

      Ideas for Thrust Update

      The fact that using this new system ships can create a specialized strategy for their ships of which certain ships won't be able to counter is not a valid reason, as that's the point of these two systems, to allow ships to specialize more and create more diversity between ships, making combat...
    3. Blaza612

      Read by Schine Change Warp System and Interdiction Ideas

      It's been said before, but because it originated/was inspired by another game doesn't mean it's a bad system. This opens more possibilities, and that's why I'm rolling with it, rather than say a hyperdrive or wormhole creation. Indeed it is. :p
    4. Blaza612

      Hardpoints and planet improvements.

      That'll still apply to turrets. What the OP is suggesting is hardpoints, so not turrets. They'll allow for modules that don't act as turrets to be placed, while turrets will still rely on the turret points/axis. I still don't agree with turrets only getting 50% of shielding, since they're still...
    5. Blaza612

      Ideas for Thrust Update

      That is indeed a valid point, but at that time no one was disagreeing so it was safe to make the generalization. Seriously, can you guys stop nitpicking around the actual suggestion and allow the discussion to be in direct relationship to it? Megacrafter127 you even agreed with the Warp...
    6. Blaza612

      Ideas for Thrust Update

      I forgot to paragraph it, is that better? :p
    7. Blaza612

      Ideas for Thrust Update

      It becomes safe to make those generalizations because no one has disagreed with me on it, until now (as far as I can remember, not sure if there was an argument on the scale in my Warp suggestion) and when I say make them bigger, I of course don't mean like a hundred or so km. I think Shattered...
    8. Blaza612

      Hardpoints and planet improvements.

      I disagree with both Sha3es and Knack, why should there be a penalty for refitting your ship using modules? Are you really going to swap out weapon systems (to do so, you'd have to get out of your core) in the middle of battle? And the planet rendering, as Ithirahad has pointed out, would only...
    9. Blaza612

      Ideas for Thrust Update

      Those who've replied in the suggestion, agreeing with the change. It's been said a couple of times (with agreement) in the chat. Seriously, you're just nitpicking to try and get around the argument itself.
    10. Blaza612

      Ideas for Thrust Update

      The look of it is my personal preference, but it's been agreed upon that the sense of scale needs to be fixed, and this is a way that allows more mechanics (such as warp inhibitor bubbles) to be implemented.
    11. Blaza612

      Ideas for Thrust Update

      Because the scale is quite frankly fucked. The universe feels too small, when it comes to systems. There isn't much space between objects and too much that it becomes cluttered, and ultimately doesn't create the massive scale that a space game really needs. Servers have already increased sector...
    12. Blaza612

      Ideas for Thrust Update

      Optimizations and the power of LODs, and the fact that it already happens on servers such as Shattered Skies, in which it's sectors are 12 km big. It becomes difficult to see others, and they start to unload, combat doesn't need to be at long ranges, if anything it'd be more enjoyable at shorter...
    13. Blaza612

      Ideas for Thrust Update

      Whether I've based these ideas off of EVE Online has no relation to it, while EVE certainly influenced the creation of these ideas, I'm not trying to add them simply because EVE has them. For the Warp suggestion, I'm doing that because the current jump system really isn't good, and there is a...
    14. Blaza612

      Ideas for Thrust Update

      I see how that could become a problem, not entirely sure how that could be fixed other than a server set cap. Nothing, being able to use them in combination would actually end up being a way to max out your thrust, hadn't thought of it, but could add to overall ship diversity.
    15. Blaza612

      Ideas for Thrust Update

      So, as many people know, there's an update for thrust coming at some point. The purpose of this thread is to throw some ideas around that could overhaul thrust, as well as work in conjunction with my Change Warp System suggestion. Max Speed Determination Max speed has been something of a...
    16. Blaza612

      Kupu's thread

      That would work with my hope that they'll switch to using physical clones which you can store. :p
    17. Blaza612

      Microtransaction Idea: Community Store

      oooo, that'll be nice. If I had any money, I'd love to get my ships 3D printed.
    18. Blaza612

      Microtransaction Idea: Community Store

      Finally, you're starting to understand. :P
    19. Blaza612

      Microtransaction Idea: Community Store

      Lecic for fucks sake I explained it already. I just couldn't be bothered continuing this argument because it's fucking stupid. You're trying to make a PRODUCT of gameplay cost money. You're adding cost to things for literally the sake of making them cost. Making them cost adds NO benefit to the...
    20. Blaza612

      Microtransaction Idea: Community Store

      I shall only quote myself on this: