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    1. Blaza612

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      For fucks sake why? What gave you the idea to hijack my suggestion and turn it into an ad for your pretty mega ship? Seriously, basic forum etiquette, not trying to be an ass, but when I create a suggestion the LAST thing I want is someone advertising their ships, which is also detrimental to...
    2. Blaza612

      What have I missed?

      Fuck you semantics, look what you did to my mostly peaceful thread! :mad:
    3. Blaza612

      What have I missed?

      Curious about the suggestions that didn't receive the attention they deserved, would it be possible for you to link them if you're able to? EDIT: Could I also please be linked to the shit suggestions that got more attention than they deserved, again, if it's possible. :p
    4. Blaza612

      What have I missed?

      Guess I should've said excluding updates to the game, since they're obvious. :p However, cargo system on Friday? That'll be nice, read up on it and everything, but didn't hear when it'll be released. :p
    5. Blaza612

      What have I missed?

      'Allo, haven't had internet for past couple of weeks due to moving, what have I missed?
    6. Blaza612

      Block ID shortage solution maybe

      Ah, I see, I WAS missing something really obvious. :p How much does each variation of orientation take up?
    7. Blaza612

      Block ID shortage solution maybe

      ??? What? Am I missing something here? Your're already only using 1.3 bytes, saying why not use the whole extra byte would apply to that, and increase the junk overload. There is no extra byte to add when it comes to getting 3 bits, as 8 bits = 1 byte, which would ultimately bring us up to 1.75...
    8. Blaza612

      Block ID shortage solution maybe

      Would it at all be worth converting to 14 bits? We'd reduce the junk load, allowing more IDs to be present, and aligning to even storage parameters, increasing loading speed, but I'm not sure how badly it'd reduce the number of blocks that could be present at one time.
    9. Blaza612

      Planned Move the ship core. Simply.

      The cat god has spoken! \o/ On a side note, fuck unforeseen consequences, seriously that's the most pathetic excuse to not implementing a feature. :p If it will cause many other problems that will be extremely difficult to fix, then that raises the question of, what else is the core doing, and...
    10. Blaza612

      Block ID shortage solution maybe

      I've already suggested this before and learned that it would take up too much memory in the individual blocks to be able to store all of the different types of colour. We'd need to at least get a 4th byte of data for each block which would significantly increase lag while decreasing the amount...
    11. Blaza612

      Block ID shortage solution maybe

      I see where you're coming at. I don't really have much knowledge of Java and how Starmade works, been working primarily with C#, Unity and Visual Studio :p
    12. Blaza612

      Block ID shortage solution maybe

      Oh right, forgot, they're meta items which have more data. Oops :p Although I guess that you could just copy the data from one item into a new one when you make the new ones in the new stack. And finding a specific would be a pain, maybe have a dropdown list when splitting stacks to get a...
    13. Blaza612

      Block ID shortage solution maybe

      Get count of array/list, use that divided by two rounded to an int to get the max number to take away. Go through each thingy in stack, and if the max to take hasn't been reached, then add that to the new stack. Once that's done, take away the number of items from the original stack. Simple. :p
    14. Blaza612

      Planned Move the ship core. Simply.

      Than use the second method. It's there in case the first doesn't work. :p
    15. Blaza612

      Planned Move the ship core. Simply.

      You're taking this the complete wrong way. You're assuming that you'll have to copy/paste the entire ship when the core is moved, there's no reason to do so. Every block will have it's relative position stored, therefore, when moving the core, all you have to do is move the position of the core...
    16. Blaza612

      Block ID shortage solution maybe

      How exactly does the stacking system work? If I were to do stacking, I would simply have an array/list created whenever stacking happens. It wouldn't alter the metadata at all, just show them with a pretty number. :p How exactly does the stacking system work? If I were to do stacking, I would...
    17. Blaza612

      Completely grief-proof way of faction homebase capturing.

      That's the right idea. But I guess we can have a system where rather than have a PvP area and a PvE area, then we can just have a setting for factions whether they consent to PvP or not, however, this can only be chosen once the faction is created, and if you're a PvE faction and you want to...
    18. Blaza612

      Completely grief-proof way of faction homebase capturing.

      Well, if my previous idea would make homes too vulnerable, how about go halfway, and do something similar to EVE (or completely identical :p)? Faction homes can be similar to sovereignty structures or outposts. They will have three states, vulnerable, active (Don't know what to call this :p) and...
    19. Blaza612

      Help me! My Launcher isn't working

      Have you got java? If not, then you need to get both the Java Runtime Environment (JRE) and the Java Development Kit (JDK), those are links to where you can download them. Make sure to get the 64 bit if you have a 64 bit PC. I don't know where to find that out on Windows 8.1 since I'm on Windows...
    20. Blaza612

      Transporters shouldn't drop shields to 0%.

      Fucking hell Zaphord, you're a beautiful bastard. :p This, this is exactly how. Each faction can set it's own shield "Frequency" which will be used by transporters. If transporting to a faction ship, then it will automatically put in the frequency that will allow you to transport without having...