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    1. MrGrey1

      "The Great Yamato"

      You're going to have to wait a bit I'm afraid. The drone logic is not ready for release. It all works beautifully until a load issue happens if the server lags out a bit. (Discovered this only recently when using it on a public server.) Then you're left to manually reset it and if you're...
    2. MrGrey1

      "The Great Yamato"

      Continued... Hope you enjoyed the tour. It is destined for the Docks but awaits the weapons update for completion. Cheers, MrGrey1
    3. MrGrey1

      "The Great Yamato"

      A ship I've been working on since I first downloaded StarMade. It's been through many versions and still has a way to go with weapons refits but I'm now happy with it's overall form and layout and thought it about time it had it's own thread. So here it is, The Great Yamato. I chose the "The...
    4. MrGrey1

      Larger Sectors and Larger Planets

      Planets... please don't. At this point in development they are simply not optimized enough to be usable. You will spike the server ping and adversely effect everyone on your server. Our server has a specific chat popup asking people to avoid building on them and that if they do insist on...
    5. MrGrey1

      Your coolest logic creation?

      Was just mucking around and discovered this...
    6. MrGrey1

      Anchor CTRL-Z to Undo, CTRL-C Copy, CTRL-V Paste

      Would love this! I'm in remove mode more often then not and yes it's a PITA to get in/out of due to it's insignificant position in the build menu. You can still place blocks in remove mode, you just have to get used to it left clicking and placing blocks away from the remove boundary box...
    7. MrGrey1

      AI Offloading

      Most of the server load is single threaded which doesn't utilize multi core CPU server capacity very well. You have one core sitting at 100% going flat out and all the others doing not much of anything. (You can check this when running your own games, look at cpu utilization on a core by core...
    8. MrGrey1

      Latest WIP https://i.imgur.com/R8oM5n2.png EDIT: Engine revision https://i.imgur.com/uR5c68e.png

      Latest WIP https://i.imgur.com/R8oM5n2.png EDIT: Engine revision https://i.imgur.com/uR5c68e.png
    9. MrGrey1

      Building tips

      If you want to be a fast and prolific builder then admin privileges, a large build area and creative mode are essential. Building on a survival server is for noobs and hardcore RP'ers. It's just too slow and too disruptive to the creative process to build that way. Side tracks for resource...
    10. MrGrey1

      Need a little help with Rail/Logic for a flight deck

      Did the same thing. Made it way over complicated then remembered and had to redo. The Activator on a rail is really useful with automatic plex doors for the hangar as well. Have a row of activators along the rail as it passes through the door. Connect them all to an Or signal and the Or to a...
    11. MrGrey1

      Need a little help with Rail/Logic for a flight deck

      I've actually just finished the logic on a similar system. Don't know if this pic will help any... A rail can connect to an activator which will light as long as the rail is occupied. You can use this to make one docking point enable the next docking point using an And... I have the...
    12. MrGrey1

      Strange reactor stream behavior

      Sounds to me like a sync issue. I've had reactor streams go funky places when I've been moving a reactor around a bit or making large block count changes to reactors or stabilizers. Sometimes fixes itself by removing and placing the blocks making sure you give the game time to recalculate. If...
    13. MrGrey1

      Better controll over stabilizer stream paths

      The stabilizer groups need to be separated by a 3 block gap otherwise they count as a single group. The dimension count is based of a stabilizer groups direction from the reactor so it doesn't matter where the streams go in that regard. If it's counting your two stabilizer groups as one and...
    14. MrGrey1

      PING timeout warning.

      Well that sounds like a loading problem with something in his sector. What happened(s) when he tried a different character name and loaded a new toon at the default spawn location?
    15. MrGrey1

      Ship Design

      Is this what you mean? Yellow are Tetra, red are Hepta.
    16. MrGrey1

      Bug Repulsors Causing Ping Problems

      Was doing some detailing and decided to use the Repulsor Module as a decorative block. Ping with about a dozen Repulsors; Ping without Repulsors; (Current release 200.335)
    17. MrGrey1

      PING timeout warning.

      Yeah short of major issues the tracert will work, it's the latency and packet loss along the way that the tracert will provide you that is important. If it worked previously and he can also connect and play elsewhere then it suggests something up with his account/character on the server...
    18. MrGrey1

      PING timeout warning.

      Geographical location is a very unreliable method of gauging network connectivity and 'Europe" is a big place... ;p I'm assuming you've confirmed he's not using wifi or wireles, his PC specs are adequate and he can play the game singleplayer... PING test or preferably Trace route AKA Tracert...
    19. MrGrey1

      Limit to cores on a ship?

      well there is a limit on number of entities chained together that's set in server.cfg. MAX_CHAIN_DOCKING = 25 //maximal deepness of docking chains (may cause glitches depending on OS (path and filename length) at high numbers)
    20. MrGrey1

      Better controll over stabilizer stream paths

      I feel your pain... Here's my shipyard with my preferred reactor layout as far as block placement is concerned. The streams start in the middle of the shipyard and there is no way to alter that. Frankly it sucks. The only way I've been able to avoid them crossing the open space is to make a...