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    1. AtraUnam

      Non-turret docked entities should be streamlined

      For the record you can increase the dimension limit in the server.cfg Otherwise you make some good points, however such a system while adding possibilities would also remove a few possibilities currently in the game that only exist due to the ability to have multiple independant systems on...
    2. AtraUnam

      PL Simple Lift 1.0

      The 'Practical Logic' rail lift is a result of a certain admin deciding that I should receive a purple name with little power and lots of responsibility, as a result I feel that it is my duty to provide simple and easy examples of practical logic to make the game more accessable for new players...
    3. AtraUnam

      New Forum Rank: Mentor

      Shaker everyone is free to come to the dock chat to ask questions, theres usually someone on there and often those people are ones who have been around for a long time and are perfectly willing to answer any questions. On that note anyone with a question about ingame mechanics is free to PM me...
    4. AtraUnam

      New Forum Rank: Mentor

      Can't speak for Schnell but based on the time of your post it appears that we are 7-9 hours apart in terms of timezones which would probably suggest why you haven't seen me online. And yes hopefully everyone is trying to improve their knowledge of the game, but part of the stipulation was also...
    5. AtraUnam

      Old Planets?

      Theres a 'Custom Planet' sector export floating around somewhere that contains a single build block in the form of one old style planet plate with natural gravity, could paste some modern planet terrain onto that in order to get a flat planet. You can probably get the export from therimmer96 as...
    6. AtraUnam

      Cricket Survey Lander - hotfix

      Covered up 2 logic blocks and filled some windows.
    7. AtraUnam

      Cricket Survey Lander 1.01

      Notice: This ship is presently without systems due to the impending power update, as such is not balanced on its landing gear due to a lack of systems in the front, please bear this in mind should you choose to add systems of your own. The Cricket gets its namesake from its unique split-engine...
    8. AtraUnam

      The art of efficient turret installation

      Sphere turrets FTW.
    9. AtraUnam

      Yay a new mod who was hired for actualy having mod skills!

      Yay a new mod who was hired for actualy having mod skills!
    10. AtraUnam

      Do Warheads work?

      Accounting for the delivery system you need a higher mass of warheads to kill a ship than the mass of the ship itself. Were essentially in a system where they are worthless for regular combat where people do things like move at higher than 1/3 the highest possible speed (which guided torps are...
    11. AtraUnam

      Do Warheads work?

      Oh I see were back too: this weapon that literally no one uses in actual combat is clearly not underpowered despite the fact that no one uses it and even under ideal conditions its not much better than a regular missile and its also really easy to counter.
    12. AtraUnam

      Do Warheads work?

      As in 250 independant guided torps with 1 warhead each.
    13. AtraUnam

      Do Warheads work?

      You joke but it takes around 250 warhead torps to destroy a 2k mass fighter.
    14. AtraUnam

      Do Warheads work?

      Warheads are great if you want to invest massive effort into a weapon that will kill at most 3 blocks while also being incredibly slow, innacurate and of limited ammunition.
    15. AtraUnam

      Candidates for the "Final Boss of StarMade"

      I submit myself as candidate for final boss.
    16. AtraUnam

      In depth mechanics for total stealth overhaul

      In addition to alterintel's reason, it also satisfies a frequently expressed desire to give small ships some sort of indirect advantage over larger ones, in this case making it easier for small ships to sneak up on big ones are harder for large ships to sneak up on small ones.
    17. AtraUnam

      In depth mechanics for total stealth overhaul

      Woops forgot to add that.
    18. AtraUnam

      In depth mechanics for total stealth overhaul

      So the key of this idea is a visibility score and the removal of nav-diamonds as a default feature on all entities. To start with every ship has a visibility score, the default for this is 0, this score can be raised by a number of things: For every X mass (e.g. 100) a ships visibility...
    19. AtraUnam

      Directional Thruster Plumes

      This would be nice, maybe even have them direction specific so forward facing plumes only activate if the ship is decelerating, side plumes if the ship is strafing etc...
    20. AtraUnam

      Easier turret placing

      Wanted this for a long time, might have to try and write a .bat for it.