That makes sense.
How much of a station is needed to secure a strongpoint and what condition sets it's defeat? It was long ago but I remember the frustration and difficulty of finding and targeting one-block stations. I guess they would be highlighted now right?
Is there a restriction on...
Only skimmed so far but just a quick initial thought: why do the stations have to be destroyed?
I would like to see the player character be more usefull like once a station's sheilds are dropped it must be boarded, netralized and captured. Once captured it must be held for a time before...
Of interest though is that there is no longer the main reason docked reactors should not be a thing: If a docked entities' dock or docker gets destroyed the docked entity becomes some sort of non-entity that no longer functions but also remains where it was in relation to the main entity.
I'm...
For the power consumption problem I was wondering if two home bases might be a solution. One for normal and one just to dock to. If it was an easier config change than fixing the problem.
No, I was wrong there about the hull shapes.
Edit
Perhaps I was misinterpreted the intent of your idea as well. Could you restate the purpose of these changes?
Because:
If you consider armor; if one ship has interior space, the same ship with all interior space filled with some sort of armor...
Adding more limits does not give builders more options nor open up more shapes. It only removes a choice or compromise available to the sandbox player.
It looks like your proposal actually removes options and renders hull shapes (eg. flying wing) more unusable than Enterprises are in the current...
Questions;
1: How many meta ships have you built in power 2.0? Have you dissected any?
2: If you make sweeping changes to the game -again- to force ships of a similar volume (pointing out -again- mass is the superior metric) to be more equally competitive. What happens when one ship is better...
It's been a while but in my opinion the box dims optimization of 2.0 encouraged brick shapes far more than spagget power (which optimized to an octahedron). If "solid brick" is instead talking about packing every corner with system blocks, that wasn't really optimal either due to missiles. Eg...
The power snakes were the core factor of ship design in starmade and made it what it was. Everything built off the decisions and sacrificies of that base mechanic. Abandoning its base mechanic to appease players (and devs) who expected to easily copy ship ideas from other sci-fi universes was...
I don't know if it would help with spawning in on planets but sitting on a block before entering a ship's core sets a respawn point for the character model on core exit. At least it's simple to try.
Much like the config change complaints let's have some numbers here instead of throwing around generalizations.
How many are part of the QF discord? How many could be considered part of the total community? (At least 53 I guess) How many are part of the actual starmade community that provide...
I agree that the (not-working-properly and/or outdated) feature bloat has been a constantly growing problem.
On the subject of reasons to dock to another's station: Does docking a large reactor'd ship to a station still crash the station's power supply?
*Piracy is one of the human rights. ftfy
I think this would be fine if dectectable range is tied to active reactor size or something so small new-player ships are no more detectable than they are now. Should be the same for fleets really. Map could show you their last known heading but...
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