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    1. Drumboy168

      StarMade v0.188 - A completely new GUI

      It's looking good! Looking real good!
    2. Drumboy168

      Discussion on the Viability of Light Assault Craft

      Hmm. I have heard of the push-launch system, but what I am mainly curious on is the different arrangements for anti-capital bomber weapons.
    3. Drumboy168

      Discussion on the Viability of Light Assault Craft

      I know of and have read that thread. I'm not much talking about the capability of drones to be viable, but the ideal solution for the anti-captital bomber problem.
    4. Drumboy168

      Discussion on the Viability of Light Assault Craft

      General Info: One of my favorite things to do in Starmade is set up simulations in single player pitting AI ships against one another. I enjoy seeing which weapons systems are most effective per their size, and also generally knowing in what scenarios the ships I have created are useful. So...
    5. Drumboy168

      Travel between galaxies

      That makes sense. I think the massive 500+ meter long Titan getting a thruster nerf in order to be a flagship just makes sense. Titans are too fast when it comes to directional thrust to begin with, in my opinion.
    6. Drumboy168

      A manifesto on crewability

      It all depends on how large the server you play on is, and how many members your faction has. For a 10+ member faction, crewabilty is viable, but for fewer members, or single player, I would take fleet control any day.
    7. Drumboy168

      Travel between galaxies

      Is there still any consensus on what, exactly, hyperdrive will do? I remember there being something about a thruster nerf?
    8. Drumboy168

      A manifesto on crewability

      It'd be a cool feature, but it should never be mandatory, and honestly, I want fleet control first.
    9. Drumboy168

      StarMade 0.1839 Bug Fixes & Balance

      Well, color me interested at this. I think pulse-missiles needed a buff. Also, I have a basic logic clock run a supply beam recharge unit attached to my titan. Will the update make the the beam fire and need to cooldown before the clock finishes a rotation, or will it generally work out. Bit of...
    10. Drumboy168

      Hyperspace Concerns

      I agree. I don't mind a nerf, (in fact, I like the idea) but complete immobility makes ships less than useless, unless they're capable of carrying titans themselves, which is unlikely and ridiculous.
    11. Drumboy168

      Hyperspace Concerns

      I hope it's still in. It would make team battles more plausible. That's what I would prefer, but it didn't look like that was what the devs were going for. I don't know.
    12. Drumboy168

      Hyperspace Concerns

      He nixed the capital ship concept? Well, as long as they're not immobile, that's ok. I rather like the slow moving idea. Not a bad idea! Reminds me of the energy regent drain beam concept. I get the idea. I'm just concerned that A.) That hyperspace travel will be really imprecise And B.) That...
    13. Drumboy168

      Hyperspace Concerns

      From what has been described thus far, hyperspace seems to be nigh unusable. So far, what we've been told is that it makes ships immobile, or at best very slow, and it can only be used at the inter-steller level. My point is that building ships that can't move at a level lower than systems is...
    14. Drumboy168

      Turret Docking Collective (Structure Panel)

      Does the \"Activate\" button also not work?
    15. Drumboy168

      Turret Docking Collective (Structure Panel)

      I like doing large scale fighter testing in singleplayer using admin commands. To do so, I usally sit in my capital and spawn ships in. Unfortunately, if I do so, my turrets blast whatever i spawned in apart. I go to the structure panel, open the turret docking collective, and click "deactivate...