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    1. MrGrey1

      MRGS Starter Miner 01 09012019

      Start your game in style with this small miner designed to use from spawn. Easily affordable with starting resources. Ten salvage beams and a size 19 reactor with mining, power and jump chambers. Spawn a few of them for a small drone fleet.
    2. MrGrey1

      Beam / Beam penalty mechanic.

      Hadn't thought of that. Considering the low power requirments of B/B that could be really nasty. Hmmm, now I need to build a stealth doom beam. :)
    3. MrGrey1

      Linux Mint 19 server issues?

      Happy to help but need some details. Have you rerun the installer to make sure things are up to date? java -jar StarMade-Starter.jar -nogui What launch command are you using and what's the console output ? Alternatively if you're using the built in StarMade-dedicated-server-linux.sh have you...
    4. MrGrey1

      "The Great Yamato"

      Yah agreed, the alternative would be to cut the front out of the Yam and paste it onto the weapon which I'm not keen on. I've been leaning toward leaving the missiles docked and hull mounting the WMG. If I leave it B/B, it'll give the feedback on when it's going to fire, turning it on and just...
    5. MrGrey1

      Beam / Beam penalty mechanic.

      I'm all for having a Beam / Beam super weapon with a caveat, however I think the shields completely dropping as they do now is a pretty weak mechanic. With shields being so vital to defense compared to armour the situations where it would become an attractive option are pretty much non-existent...
    6. MrGrey1

      "The Great Yamato"

      I'm currently updating and revising the Yamato. I'm having a hell of a time trying to make a Wave Motion Gun that is both visually acceptable and at the same time destructive enough to be even remotely worthy of it's name. With Beam / Beam now dropping shields on the mother ship I'm considering...
    7. MrGrey1

      Linux Mint 19 server issues?

      If it's not launching have you installed openjdk? java -version
    8. MrGrey1

      how to make smooth rotating objects?

      Activators connected to the rotator and the opposite Not. Not connected to the activator it is next to. Use a rail controller to start / stop. EDIT: Forgot to mention this rotater is (normally) persistent after a reload so if you want to log back into your game and still have things spinning...
    9. MrGrey1

      Mining drones in 2019

      The Great Yamato has working mining drones on it and is on the docks if you want a look at a working system, the logic is spaghetti though as it's a dual dock system with lots of unnecessary bits... I'm also building a dedicated carrier. Drones can be made to work. Like MacThule said, the main...
    10. MrGrey1

      [Advice] How are salvagers currently working?

      Salvagers are stand alone so adding weapon modules does nothing. 8 modules / beam is ideal, waffle is still necessary but with only 8 modules / beam they're nice and compact.
    11. MrGrey1

      MrGrey1's Shipyard

      Rebuilt the lower engine and fixed a bunch of alignment issues. Have been detailing all over. The carrier now has a detailed transporter room and I've done the layout and first pass on the bridge/core room. Crew lift is in and functional and all the doors, ramps and passages are laid out and...
    12. MrGrey1

      Giant Shipyards

      Some tips here... My recommendation as someone who's been building a large shipyard for a year and a half, don't jump in the deep end. Burnout is a real issue. My yard is on it's 3rd incarnation. It was initially quite a bit smaller but I liked the design and upscalled it. Then v2 came along...
    13. MrGrey1

      MrGrey1's Shipyard

      Taken a break from my gunship and have been detailing my carrier. Lots of work on the front end, I was always a bit apprehensive about how it'd look when done as I was experimenting with just placing random boxey shapes to see how/if I could make it work as an industrial design. Quite happy with...
    14. MrGrey1

      Graphics...

      https://starmadedock.net/threads/people-with-slow-computers.2216/
    15. MrGrey1

      MRGS Bare Basics Drone 01a

      MRGS BB Drone. A small, capable multi purpose frame designed for cheap mass deployment. Easily strap cargo, weapons or a salvager to it. Powered by a 199 reactor with 6 chambers and 100+ stability means this drone can fly on one engine. Multi load out dockable weapons and a dedicated salvage...
    16. MrGrey1

      MrGrey1's Shipyard

      was just seeing how things look together... [/SPOILER]
    17. MrGrey1

      Planned Another Planet Thread

      /export_sector X Y Z new_planet_sector The sector files are saved in starmade/sector-export.
    18. MrGrey1

      Warp Gate base distance

      The default values are in starmade/data/config/blockBehaviorConfig.xml <BlockBehavior> <WarpGate> <BasicValues> <!-- OLD POWER--> <PowerNeededPerGateBlock>100</PowerNeededPerGateBlock> <!-- constant power consumption to keep the...
    19. MrGrey1

      MrGrey1's Shipyard

    20. MrGrey1

      MrGrey1's Shipyard

      My ping to CBS is usually up around the 400 level so that's not happening sadly. Normally pirates are disabled on my home server and yeah I use God mode anyways, in this particular case though I'd hoped into a docked missile for testing purposes which left the rest of the ship out of God mode...