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    1. Argyle_Ninja

      The ultimate drone R&D thread

      I'm fairly certain that the Bobby AI still hasn't figured out how to utilize pulse weapons. I've only seen the pulse Isanth run around you in circles, setting off tiny pulses like they're putting on a firework show.
    2. Argyle_Ninja

      The ultimate drone R&D thread

      I don't have the stats memorized on the raider, and I haven't done any push beam testing or anything yet, so I don't know what kind of launch assist I'll have to come up with. What kind of range is it for AI ships to break and attack, by the way? If it's well outside of weapons range, then I...
    3. Argyle_Ninja

      The ultimate drone R&D thread

      I'm slowly working on a Cylon BaseStar, and my "drones" are a might bit bigger than a standard dock. Still working out the kinks trying to make the bays as compact as possible, but I shudder to think of what kind of physics implosion would occur if I shotgun launch all of them at once. Is there...
    4. Argyle_Ninja

      The ultimate drone R&D thread

      I'd just like to throw this out there: Your drone racks are mounted port and starboard. What if your ship had them mounted, say, internally, both racks facing center? Add a dedicated rapid fire push beam/amc array... Drone leaf blower, anyone? :)
    5. Argyle_Ninja

      Structure tab: Turret realignment?

      It's probably been brought up before, but as is, you can reset turret position manually with I believe "C" as the default control.. But yea, every time a pirate wanders in: dead bug. :)
    6. Argyle_Ninja

      Ships affected by Grav. Generators

      Thanks for the reference Sarge. :) Seems that the upcoming logic system combined with a good push weapon system will do just fine as far as launching AI fighter/bombers, but I do think that ship gravity should still be able to affect other ships as well. I can see it working so that you, as an...
    7. Argyle_Ninja

      Ships affected by Grav. Generators

      This is true, and perhaps a better solution for launch, since there might be ways to push/stop/pull things around corners for the bigger hangers. I do think it would still be a good function to have, to at least keep your ships stuck to the deck if there isn't a free dock.
    8. Argyle_Ninja

      Ships affected by Grav. Generators

      So really, my whole intent in suggesting that ships be affected by artificial gravity, is to create an easy "eject" feature for some carriers. The one I'm working on, there is no huge hanger bay, just individually sized bays tucked into the surface of the carrier. My hope was that I could orient...
    9. Argyle_Ninja

      How do I calculate how much thrust is need to reach escape velocity

      Once I had a huge sphere ship prototype face-plant into a planet. Had to slowly roll the thing off. Granted that your run of the mill Oreo shaped planet will soon be a thing of the past, and there will be no edge to fall off.. Snako's Gravtanks actually sound pretty awesome, only having enough...
    10. Argyle_Ninja

      rail guns

      If you've got enough real estate to dedicate to your railgun, once you get a good stack of D1000's going, they'll frame out a not so small and clean 'window' through just about anything. I don't know what is the practical 'maximum speed' that you can squeeze out of a missile system, (without...
    11. Argyle_Ninja

      Structure tab: Turret realignment?

      So I docked a turret to a turret, but it would not let me dock that turret to the ship, as it states that a turret must be the last thing on a chain, or something to that effect. I'm sure I could dock a turret to a ship to a ship, but that's not quite the idea I was hoping for. The error that it...
    12. Argyle_Ninja

      Structure tab: Turret realignment?

      Well, I'd just have to play around with it to see what bizarre combinations of docking and AI that would do anything useful. It probably doesn't work like this, but I would maybe stretch my imagination to believe that if all the AI were set to fire on my current target, instead of target any...
    13. Argyle_Ninja

      Structure tab: Turret realignment?

      I had just thought of a ship design, sitting here on my lunch break, that would have turrets that resembled crab legs, that docked in the back, and had another turret dock on the end of the leg, so it would be segmented as such, with whatever weapon on the last "leg". In my head, the turrets...
    14. Argyle_Ninja

      Building/Repair System Suggestion

      Being able to rebuild quickly out in the field would pretty much negate having to stop and dock up at a shipyard for repairs. Depending on how quickly you could replace blocks with a hefty sized pile of Astrotech beams, I'm thinking you could just have a massive repair ship docked somewhere...
    15. Argyle_Ninja

      Blast Doors (Logic Activation)

      I think that blast doors would be a great addition, both for security and aesthetics. You'd have ways to engineer in bulkheads, to seal off corridors or hangers. For those of you who love building wide observation decks, now you've got some beefy shutters so the pirates won't scratch up your...
    16. Argyle_Ninja

      Weapon Effects

      Heh.. I'm a fan of the shenanigans that showcase the loopholes to be closed, as Starmade is very much under construction. One man's ridiculous physics engine antics are anothers bug report. :) It's also true that a lot of weapon system debate could be postponed since it's already about to...
    17. Argyle_Ninja

      Weapon Effects

      Heh.. I'm always up for loophole shenanigans. I would gladly make a truly massive EMP array that would suck the lifeforce right out of any battleship. You'd have all the time in the world to pry out the pilot with a crowbar when you've got a sitting duck like that. No power for engines, weapons...
    18. Argyle_Ninja

      The obvious solution to butter armour and it's pointlessness compared to shields

      Honestly, I think that raising standard hull to something like 500hp, figuring that this is basically "civilian grade", but it's made to hold back the void of space, and survive asteroid collisions.. It's not like space-worthy vessels are put together out of all the aluminum cans some guy...
    19. Argyle_Ninja

      Kill a ship or just maul it?

      If you manage to take out their weapons computer, that's pretty much it. If I had a choice, I'd cripple the ship, pocket all their power generators and take out all but one thruster with a melon baller. Gotta make em' work for it to get an empty shell back home ;)
    20. Argyle_Ninja

      Liberty Dreadnought

      Been dreaming about making a 1:1 Sarissa class Outcast Battleship, pretty much since I heard about Starmade. This Dreadnought is spot on, friend. I\'ve got plans written up for a Battle-Razor about that scale, that\'s packed silly with D-1000 missiles. Flaming white ball o\' death, anyone...