Ships affected by Grav. Generators

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    So really, my whole intent in suggesting that ships be affected by artificial gravity, is to create an easy "eject" feature for some carriers. The one I'm working on, there is no huge hanger bay, just individually sized bays tucked into the surface of the carrier. My hope was that I could orient a grav generator on the backside of the single bays so you can activate all AI, undock all of them,and they would 'fall' out of the gravity well. This way you would be ejecting them into space without needing any kind of logic system, or beacons, or more advanced AI pathfinding. You could use the same premise in large hangers by having a sort of "jetstream" in the center that would drag anything out. Though that could very well be a flight deck hazard at the same time, and it'd flush out your pilots too if they got into it somehow.
    I'm just saying, I think it would be rather awesome to be able to deploy -all- of my fighter escort in seconds, no matter how many of them I had in the bays.
    (getting them all to dock back up.... that's a problem that I was hoping you guys could figure out ;) )

    I suppose that you could limit the effect to only ships that are small enough to be entirely inside the grav field, but I'm not sure how the artificial gravity would determine what is "IN" and what isnt, if it's an object too large for a single grav unit..

    Side note, just realized that this would be an easy way to actually tow ships/asteroids without docking enhancers. Which may lead to some form or other of griefing possibilities, though if you leave your crap floating around unprotected,.... I would totally run away with it too in my space tow-truck. Probably. :)
     

    Captain Tankman

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    I had the same idea a few days ago for making some top- or side-facing grav generators to eject escape pods or torpedos.
    But as you sad, defining what is in or what is affected by what gravity block is the mainproblem I guess
     
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    Using gravity could have some problems, i think it would be easier to use the feature we will get in the next update - push/pull/stop :) With some logic blocks and using them to undock ships (i don't know if it's possible or even planned), we could use this system to send fighters/shuttles and tow asteroids, stop the enemy ship and probably more without the drawback of the gravity way :)

    And the strength of the pulling/pushing is determined by number of blocks in system (as it is a weapon).
     
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    This is true, and perhaps a better solution for launch, since there might be ways to push/stop/pull things around corners for the bigger hangers. I do think it would still be a good function to have, to at least keep your ships stuck to the deck if there isn't a free dock.
     
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    Interial area - any other ships inside get their motion determined from the parent vessel -useful for having interior hanger bays
     
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    Thanks for the reference Sarge. :) Seems that the upcoming logic system combined with a good push weapon system will do just fine as far as launching AI fighter/bombers, but I do think that ship gravity should still be able to affect other ships as well.
    I can see it working so that you, as an astronaut can be aligned inside your ship's grav generator, and that ship would be pulled down to the carrier. Maybe like half the strength of planet-side gravity, so you don't have to fight it, and end up looking like an injured bird flopping around on the flight deck.