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    1. iceman6491

      Bug NPCs

      computercraft is a minecraft mod that uses Lua. And you dont need to be a programmer to make cool computercraft functions. Like passcode locks etc
    2. iceman6491

      Phantom Landing Gear

      Any time, I'll keep looking into it over the weekend and see what I can find.
    3. iceman6491

      Phantom Landing Gear

      okay bud I took a quick look last night. I have never seen a rail entity act like a ragdoll when it can complete it's movement. I tried a series of measures in an attempt to fix it, all to no avail. I have a drastic measure I am going to try over the weekend in a last ditch attempt to get this...
    4. iceman6491

      New guy with renewed interest.

      third person can be achieved by shift and scroll. Double tap right shift for free cam
    5. iceman6491

      Phantom Landing Gear

      huh thats very very odd mate. Have you tried previous versions? Would you like me to take a look? If so PM me the BP (i'll keep it private) and see what I can deduce on an SP world
    6. iceman6491

      Phantom Landing Gear

      thats.... odd. Any chance you could grab some pics please? No guarantee that they'll gleam enough light for me to offer assistance but I can try. Also since you have lots of versions, can you try and isolate the point at which it changed from working to not working? And have you tried redocking...
    7. iceman6491

      Planned Stack Limits

      Be careful that your own creativity does not becomes you limit* If you want a salvager with sufficient thrust to deal with its cargo, then thats your constraints that you design your ship around. It might not be as powerful as two dedicated vessels, one to mine, one for cargo, but I personally...
    8. iceman6491

      Building Stations near a Blackhole?

      thats an awesome idea.... must try :P
    9. iceman6491

      The Khanid Domain

      thats a really interesting shape you got there bud I like.... I think ;)
    10. iceman6491

      CT Shipworks [Update #7- Hangar, First Pass]

      Update #6 - Back to the Cruiser! Oh.... and I love the USD type 1 and rail docking :p
    11. iceman6491

      Seeking Builders of Turrets, Shuttles, and Fighters.

      You're welcome to these* http://starmadedock.net/content/goliath-navy-issue-fighter.2958/ http://starmadedock.net/content/salamander-recon-fighter.2957/ and I have a brown re-colour I can upload if you want it: *same as jzimmerman4 with credit where appropriate pls I also have an auto...
    12. iceman6491

      Shield Helicarrier Project. (wip)

      You work very quick sir! Looking good
    13. iceman6491

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Your new ideas continue to intrigue and astound me Kep. I'd say Id love to see this when done, but I don't think I could appreciate it at 250 draw distance XD
    14. iceman6491

      BSI (BLT Space Industries)

      That looks great mate. Love your work!
    15. iceman6491

      Convoluted

      Any time :) And yes it is possible to have a button for each face of the rail, but for debuggin purposes on more complicated builds I'd advice leaving the face of the rail with the rail texture visible so that you can see which buttons change to which direction
    16. iceman6491

      Convoluted

      I need sleep, so for now have a picture. I'll whack an explanation tmw if it is needed. As for the pic, notice the orientation of the rails and the button that is active Might save you a little bit of space
    17. iceman6491

      Convoluted

      one rail can 'service' 4 buttons so you can change the direction of 4 rails independently from each other. Not a massive space saver but every little helps! If this doesnt make sense then i'll try put a screenshot up later when I get home from work
    18. iceman6491

      Ra Rosulthian Drydocks

      RAILZ!!! *twitches violently*.... yay :p Looking nice tho Tao, looks better when you see the whole thing. Every time i visit I only render half before being forced to run away clutching all 5 of my frames in sorrow XD
    19. iceman6491

      Shield Helicarrier Project. (wip)

      glad i could help. Its coming along very nicely bud
    20. iceman6491

      Shield Helicarrier Project. (wip)

      It should work, when you test the x - axis movement are you level or rotated on the y - axis? you may find you have something like this: