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    1. iceman6491

      3 Button Programmable Lock 2015-07-13

      A Breadboard of the updated logic circuitry used in the locking mechanism of the SafeCrate. Can be applied to many situations where you want a passcode lock on something Comes with a small description of the function of the surrounding logic on each display module
    2. iceman6491

      Ice's SafeCrate - SafeCrate MkII {Now with working logic... I hope}

      After a bug report - Thanks btw - displayed the logic inside was little more than an un-functional nice idea, I have gutted the crate and redone the entire logic circuit. Hopefully it should work and be a bit more robust. I havent added the Display modules yet, stating what does what. I will do...
    3. iceman6491

      All right! My first "advanced" rail build

      haha yup :p
    4. iceman6491

      All right! My first "advanced" rail build

      it'll probably end up as less of an elevator for decorative use and more of a tech demo
    5. iceman6491

      All right! My first "advanced" rail build

      Challenge accepted ;)
    6. iceman6491

      Hmm. Thanks for letting me know mate. I'll do some digging today.

      Hmm. Thanks for letting me know mate. I'll do some digging today.
    7. iceman6491

      Demons ship graveyard

      take off the v
    8. iceman6491

      All right! My first "advanced" rail build

      It doesn't prevent function and your elevator still look good bud. Just one of those things :p. Like making air locks that can't have a situation where the user can force an open door to space. Doesn't make a blind bit of difference in reality atm as there is no atmosphere the same could be...
    9. iceman6491

      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      You never cease to amaze me... I wish I could make a station/ship this good this quickly ha
    10. iceman6491

      The turret thread

      oh dayum, were you just intending to bat enemies away rather than shoot them? :p
    11. iceman6491

      All right! My first "advanced" rail build

      The issue that Tao is describing is that the elevator does not wait for the doors to close before moving. As such, should a door be jammed open, you could have access to an elevator shaft... hence the potentially RP dangerous situation. Is that what you were describing Tao?
    12. iceman6491

      Bohemian Builders

      Those engines are ace mate.
    13. iceman6491

      CT Shipworks [Update #7- Hangar, First Pass]

      Haha they're great \o/ I forgot to upload it, unsurprisingly, I'll try remember tonight :p
    14. iceman6491

      darknassland :))

      very nice. i like that is all
    15. iceman6491

      Toasted Ships

      Interesting re-colour from the last time I saw it XD (havent got back from work so havent played yet). I loves it :D
    16. iceman6491

      CT Shipworks [Update #7- Hangar, First Pass]

      yea they are good :D. If you have them logic fired they wont be in the hotbar unfortunately. Although you could always have the sequence activated and de-activated by an internat ship remote. Thus activated from the hotbar
    17. iceman6491

      CT Shipworks [Update #7- Hangar, First Pass]

      Correct. The computers in question on my ship are actually part of a deploy-able module. I will upload it if would help you :). (although it wont be until tonight when I get home) The modules -
    18. iceman6491

      Negative Review: Mikelands AUS Server - My (Unfortunate) Experience

      Im going to stay impartial to both sides on the review side of things. But I have to respond to this, sorry Mike: A pub landlord owns a pub. They pay for it. It is well within there rights to be a dick to there customers and bar them all. But its a bit bad for business isnt it... And it'd turn...
    19. iceman6491

      CT Shipworks [Update #7- Hangar, First Pass]

      each module (there are two on the ship) has 16 missile computers with a % missile slave to make it heat seaking. They are then fired by sequential logic pulses (connect a line of delays up and connect the last to a button and connect the button to the first, press the button and you have a...
    20. iceman6491

      Bug NPCs

      Andy, could you use approved Lua conversation packs? It wouldnt allow for complete customisation on the fly, but packs that could allow for conversations packs that were approved by server owners. People could make conversation packs in notepad for example, then these would be uploaded. Just...