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    1. Thalanor

      [Small updates] Roleplay ship interior classification (human race): An attempt

      Hi everyone, I have recently come up with a relatively simple classification for the roleplay capabilities of a ship. Note that this is intended to be completely independent of ship class and size; it's purpose is to quickly show at a glance what level of roleplay support a ship has without...
    2. Thalanor

      Consume paint from inventory instead of crafting; make hull color an option in advanced buildmode

      Let me preface this by stating that this suggestion is, admittedly, a purely personal opinion and a radical one at that. Many might disagree here and I know it; even if there was hypothetical support for this, I am only suggesting making it a config option, not forcing this onto any server...
    3. Thalanor

      Armor vs Shields effective protection scaling (with explanations)

      Hey everyone, a foreword, please first read the entire post, as this suggestion has a high chance of being misunderstood :) The actual suggestion is at the bottom, I'll first explain why. I will start of with two example ships. One ship is a 2x2x2 systems cube, lets call it A. Then we have a...
    4. Thalanor

      Recall beam

      Basically a relatively simple thing. This would add one block: - Recall beam computer (can be linked to docking modules) - Recall beam module (disregard) When you fire the recall beam at an entity of the same faction, said entity would dock to the smallest docking module the recall beam...
    5. Thalanor

      Handheld transmitters and receiver blocks

      Hi all, while I don't know if the current implementation of the game would support such a feature, here is my suggestion just in case. A total of two items would be needed: - Receiver block: a logic block. Activating it would prompt a GUI where you could enter a code or password ("frequency")...
    6. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      SNATARIS COLONIAL FLEET Greetings from the Snataris Colonial Fleet Shipyards and Enginering! You will find the most recent projects on the last pages of this thread. SCF has produced the following in the past: - Finished ships - Turret modules - Templates (modular interior and logic) - Drone...
    7. Thalanor

      Momentum effects on other entities

      Hi all, since the latest hotfix, momentum effects on external entities seem to be far weaker (a small fraction of previous effect strength if my tests (specific to push pulse, as I don't have a comparison for push support sadly) aren't totally off). I have now heard a couple of guesses that...
    8. Thalanor

      Archelodon-Class Cruiser

      This is a work in progress, but I am pretty much finished by now. http://i.imgur.com/GsPpXWw.jpg Main Weapon: 1x Spinal mount superheavy antimatter cannon Turrets and Hangar: 1x Ship-to-Ship triple heavy turret 10x Ship-to-Ship dual turret 14x Point-defense turret 2x Light fighter...