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    1. BDLS

      Read by Council Grid based logic computer system

      It sucks to take up a bunch of mass and be messy to do neat things with the current logic system. Just have a single computer block that allows you to craft a circuit in a 2d grid menu. Obviously would need a lot more fleshing out. Would be neat to be able to save logic circuits like as...
    2. BDLS

      Mass-based radar signatures

      Didn't think of an exact formula, but if a ship is larger you should be able to see it on your HUD before a smaller ship is detected. Like, you wouldn't detect a 100 mass ship at 2km, but could see a 500,000 mass ship at 5km on your HUD.
    3. BDLS

      The awesome new combat meta

      So, now what do we do about those who choose to fight by jumping in, launching swarmers, then jumping back out to recharge? This is lame. tl-note: not so new but whatever
    4. BDLS

      Random suggestions 04.2015

      Option to disable 1 item loot drop stacks. These are the most common, and it's such a chore to clear your inventory of worthless blocks in 1 stack each. A target selected with F should be the only entity your lock-on missile will try to lock onto. Ever try choosing an entity amongst all of it's...
    5. BDLS

      Interface changes

      1) Don't close the game when you fail to connect to a server. Go back to second launcher screen. 2) Give an option to quit game back to 2nd launcher. 3) Extend launcher windows vertically so the Steam©™ popup doesn't interfere with text and buttons. Or move these buttons. That is all.
    6. BDLS

      Astronaut changes

      1) Mask astronaut signature on radar/main screen when the astronaut is under gravity/aligned to a ship or structure. Remain visible to allies. Scanner ping will reveal all astronaut signatures in range for 10 seconds or so. This will help increase sneaky shenanigans and increase player...
    7. BDLS

      server.cfg ship size limit variable

      Self explanatory. A server owner defined limit that stops players from adding blocks to a ship (and accounting for docked entities). Also enforces uploaded BPs, of course. Already suggested nearly a year ago (and maybe elsewhere) in...
    8. BDLS

      Mirror mirror on the wall, will schema fix his game at all?

      Got you to click (retard), now vote. Do you feel that salvager ships mining stuff absolutely destroys server stability? Decently large servers like Elwyn and Hyper-Core are experiencing such issues. Players are dropping like flies. If you're an admin and have server logs that can back this up...
    9. BDLS

      Buggestions

      More suggestions to decrease rage and increase quality of play: Make mobs not drop a 1 item number of X loot anymore. That or an option to just delete it when you encounter it. Acquiring 1 yhole is not worth my clicks to get rid of or store. Over half the loot acquired is a stack of 1 unique...
    10. BDLS

      Blueprint Loader Factory Block

      Now that blueprints take a lot of time to create manually, maybe it's time to reward those who have organized linked plexchest setups at their faction bases? I suggest a new factory block. A Blueprint Loader. You load blueprint(s) into it, and it'll automatically fill the BP(s) with the...
    11. BDLS

      Various suggestions that will all be implemented next update

      Cooldown on cloak and jam, server.cfg settable. Default around 6+ seconds seems fair. Decrease power consumption slightly to balance Let scanners work with logic Let jump computers work (charge up) with logic Permanent faction chat mode. I always see people screw up and spill secret faction...
    12. BDLS

      Various small stuff

      Inactive Faction Cleanup - server.cfg option to delete a faction if a member doesn't login for X days. Asteroid spawning variable - server.cfg option to adjust asteroid spawning probability per sector. Will be helpful with servers that use larger sector sizes (especially with the new crafting...
    13. BDLS

      Blueprint cost multiplier

      An option to set a server.cfg multiplier variable for buying blueprints with credits. Default would be 1.0, which would be the normal cost of the blocks. You could change it something like 2.5, so people in your server have to pay 250% normal price to spawn in blueprints, or whatever you think...
    14. BDLS

      Station Core

      It's been suggested since the dawn of StarMade, but with the advent of the station contest it's time to spawn a new station core block when creating a station (instead of a grey hull). Either that, or make it so you can save a station blueprint from a build block as any level user. Having to...
    15. BDLS

      The most important debate about Starmade to date

      Shouldn't the so-called cockpit block be called a camera? You don't actually enter the cockpit block, you use it's vision. If your ship's core gets taken out, you die. If you were actually in a cockpit, you should survive the destruction of a core. It's a video camera. I rest my case...
    16. BDLS

      Bugs List v.09375

      Turret friendly fire - When you have your faction to "set neutral as enemy", and you exit any ship (factioned or not), all of your faction turrets will fire at you. This only stops if you die or if you get back into a core. Docked ships phasing into planets - I've noticed ships like to phase...
    17. BDLS

      Misc ideas

      I'm sure most of these have been thought up by now, but thought I'd post some. - Reworked docking module system. Extenders will give you points. You can dump these points into X, Y, Z so you're not stuck with a wasteful box. - Trash can in item menu - Rotatable ship-side docking module. To...