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    1. psteiner

      Recognized Better Player Character

      Well, to make it more realistic, we can add in a self damaging feature. However, I don't think that we are really going for completely scientifically accurate. Let's merely assume that (yes I'm going to use this card) that there is some way to adsorb/eliminate the radiation to a non dangerous...
    2. psteiner

      Kupu's thread

      Yay! 808 more blocks to go!
    3. psteiner

      Read by Council Have planets generate based on meeting realistic criteria, as opposed to random generation

      Wait until we optimize planets, although the flatter terrain might look better on the small one right now...
    4. psteiner

      Kupu's thread

      I will reply with the standard warning about a limited number of id's. How many do we have left right now anyhow...
    5. psteiner

      Read by Council Tractor beams and ion canons

      A little while ago, I was primarily was using beam cannon turrets, but of course those have really terrible range. So I made beam beam turrets with a pull effect to effectively pull in smaller ships so they could be destroyed by the beam cannons. I also have used a beam cannon turret that could...
    6. psteiner

      4 Petal Mechanical Iris 2016-01-31

      A cute 4 petal mechanical iris, for when that big door needs something interesting... Enjoy!
    7. psteiner

      USD type-2 2015-12-22

      The USD type 2 has the same controls as the type 1 USD. There are some major changes in the design and functionality however. This type utilizes extended docking pylons to make contact easier, while covering the exposed area with a sliding sheath. This prevents an opening while maintaining the...
    8. psteiner

      You Know, We Really Need Ice Crystal Heptas & Tetras...

      It would be more efficient for them to make it not part of the block preset by linking the meshes to the slab state...
    9. psteiner

      You Know, We Really Need Ice Crystal Heptas & Tetras...

      They most likely will have to do it eventually. I bet they saw it coming when they introduced slabs (multiply by 4).
    10. psteiner

      You Know, We Really Need Ice Crystal Heptas & Tetras...

      Well, IMO, charged circuits, metal mesh & grill, scaffold, ice crystals, and force fields should all have full access to corners, hepta's, and tetra's. It's just what I use in my style. This is what my style looks like:
    11. psteiner

      You Know, We Really Need Ice Crystal Heptas & Tetras...

      Just a suggestion, given how hard it is to create smooth glowing structures ie: engines...
    12. psteiner

      Cloaking, an Anthology

      Seconded
    13. psteiner

      Cloaking, an Anthology

      And on top of all that, you also have to think performance wise. "shimmering stuff" would defiantly be a: taxing and b: not really 100% necessary.
    14. psteiner

      Broken Warheads

      Here's a link to a minefield I made a while back. It cloaks and is quite deadly. Although I will admit that it could be used easily for greifing... http://starmadedock.net/content/minefield.200/
    15. psteiner

      Simple Ideas to Make Stuff Better

      That would implement what I was suggesting in an easy and smooth way. I was thinking of an entirely new block of code, but that would work far better
    16. psteiner

      Thinner logic pipes

      This would look nice... Is there an option in the model config to change this just to see how it looks?
    17. psteiner

      Read by Council A simple suggestion about Targeting

      Would be delightful
    18. psteiner

      Simple Ideas to Make Stuff Better

      I will just start out with a simple list: Weapon impacts give jolt This is already implemented. Add a small push by default to all weapons upon impact that scales according to weapon damage. This would add to the game's realism and make large weapons a bit more fun. As suggested by jayman38...
    19. psteiner

      Polish Glass/Crystal Armour Wedge's

      This would be extremely helpful to fix in any way shape or form.
    20. psteiner

      Yada Corperations

      The Orion Class Corvette is a light exploration craft designed to be fast, agile, and still pack quite a punch. Equipped with a specialized hall effect ram-scoop, the Orion class is capable of traveling for long distances without refueling. The Orion class is also equipped with a standardized...